|
|
@ -36,18 +36,18 @@ HOW TO UPDATE? |
|
|
|
- Please report any issue! |
|
|
|
|
|
|
|
----------------------------------------------------------------------- |
|
|
|
VERSION 1.91.4 WIP (In Progress) |
|
|
|
VERSION 1.91.4 (Released 2024-10-18) |
|
|
|
----------------------------------------------------------------------- |
|
|
|
|
|
|
|
Breaking changes: |
|
|
|
|
|
|
|
- Style: renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor, for consistency with newly |
|
|
|
exposed and reworked features. Kept inline redirection enum (will obsolete). |
|
|
|
- Style: renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor, for consistency with |
|
|
|
newly exposed and reworked features. Kept inline redirection enum (will obsolete). |
|
|
|
- The typedef for ImTextureID now defaults to ImU64 instead of void*. (#1641) |
|
|
|
- This removes the requirement to redefine it for backends which are e.g. storing |
|
|
|
descriptor sets or other 64-bits structures when building on 32-bits archs |
|
|
|
(namely our DX12 and Vulkan backends). It therefore simplify various building scripts/helpers. |
|
|
|
- You may have compile-time issues if you were casting to 'void*' instead of 'ImTextureID' |
|
|
|
- You may have compile-time warnings if you were casting to 'void*' instead of 'ImTextureID' |
|
|
|
when passing your types to functions taking ImTextureID values, e.g. ImGui::Image(). |
|
|
|
In doubt it is almost always better to do an intermediate intptr_t cast, since it |
|
|
|
allows casting any pointer/integer type without warning: |
|
|
@ -55,7 +55,7 @@ Breaking changes: |
|
|
|
- May warn: ImGui::Image((void*)(intptr_t)MyTextureData, ...); |
|
|
|
- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...); |
|
|
|
- Note that you can always define ImTextureID to be your own high-level structures |
|
|
|
(with dedicated constructors) if you like. |
|
|
|
(with dedicated constructors and extra render parameters) if you like. |
|
|
|
- IO: moved ImGuiConfigFlags_NavEnableSetMousePos to standalone io.ConfigNavMoveSetMousePos bool. |
|
|
|
- IO: moved ImGuiConfigFlags_NavNoCaptureKeyboard to standalone io.ConfigNavCaptureKeyboard bool |
|
|
|
(note the inverted value!). (#2517, #2009) |
|
|
@ -65,9 +65,9 @@ Breaking changes: |
|
|
|
Other changes: |
|
|
|
|
|
|
|
- IO: added 'void* platform_io.Renderer_RenderState' which is set during the |
|
|
|
ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render |
|
|
|
state to draw callbacks. (#6969, #5834, #7468, #3590) |
|
|
|
- IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921) |
|
|
|
ImGui_ImplXXXX_RenderDrawData() of standard backends to expose selected render |
|
|
|
states to your draw callbacks. (#6969, #5834, #7468, #3590) |
|
|
|
- IO: io.WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921) |
|
|
|
- Error Handling: turned a few more functions into recoverable errors. (#1651) |
|
|
|
- Nav (Keyboard/Gamepad navigation): |
|
|
|
- Nav: added io.ConfigNavCursorVisibleAuto and io.ConfigNavCursorVisibleAlways to configure |
|
|
@ -80,15 +80,14 @@ Other changes: |
|
|
|
- Nav: added io.ConfigNavEscapeClearFocusItem and io.ConfigNavEscapeClearFocusWindow to change |
|
|
|
how pressing Escape affects navigation. (#8059, #2048, #1074, #3200) |
|
|
|
- Set io.ConfigNavEscapeClearFocusItem = true (default) to clear focused item and highlight. |
|
|
|
- Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have a specific effect. |
|
|
|
- Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have an effect. |
|
|
|
- Set io.ConfigNavEscapeClearFocusWindow = true to completely unfocus the dear imgui window, |
|
|
|
is for some reason your app relies on imgui focus to take other decisions. |
|
|
|
- Nav: pressing escape to hide nav highlight doesn't clear location from when Ctrl+Tabbing |
|
|
|
back into same window later. |
|
|
|
- Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most |
|
|
|
window. (#3200) |
|
|
|
- Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. Can be relevant |
|
|
|
when e.g activating the item with mouse, then Ctrl+Tabbing back and forth. |
|
|
|
- Nav: pressing escape to hide the navigation cursor doesn't clear location, so it may be |
|
|
|
restored when Ctrl+Tabbing back into the same window later. |
|
|
|
- Nav: fixed Ctrl+Tab initiated with no focused window from skipping the top-most window. (#3200) |
|
|
|
- Nav: navigation cursor is not rendered for items with `ImGuiItemFlags_NoNav`. Can be relevant |
|
|
|
when e.g activating a _NoNav item with mouse, then Ctrl+Tabbing back and forth. |
|
|
|
- Disabled: clicking a disabled item focuses parent window. (#8064) |
|
|
|
- InvisibleButton, Nav: fixed an issue when InvisibleButton() would be navigable into but |
|
|
|
not display navigation highlight. Properly navigation on it by default. (#8057) |
|
|
@ -103,19 +102,22 @@ Other changes: |
|
|
|
We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData |
|
|
|
will point inside that buffer so you have to retrieve data from there. Your callback |
|
|
|
may need to use ImDrawCmd::UserCallbackDataSize if you expect dynamically-sized data. |
|
|
|
- Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218) |
|
|
|
- Note that we use a raw type-less copy. |
|
|
|
- Tables: fixed initial auto-sizing issue with synced-instances. (#8045, #7218) |
|
|
|
- InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys, |
|
|
|
preventing use of external shortcuts not guarded by an ActiveId check. (#8048) [@geertbleyen] |
|
|
|
preventing use of external shortcuts that are not guarded by an ActiveId check. (#8048) |
|
|
|
[@geertbleyen] |
|
|
|
- InputText: ensure mouse cursor shape is set regardless of whether keyboard mode is |
|
|
|
enabled or not. (#6417) |
|
|
|
- InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not |
|
|
|
supported by InputFloat, InputInt, InputScalar etc. widgets. It actually never was. (#8065) |
|
|
|
supported by InputFloat, InputInt, InputScalar etc. widgets. It actually never was. (#8065, #3946) |
|
|
|
- imgui_freetype: Added support for plutosvg (as an alternative to lunasvg) to render |
|
|
|
OpenType SVG fonts. Requires defining IMGUI_ENABLE_FREETYPE_PLUTOSVG along with IMGUI_ENABLE_FREETYPE. |
|
|
|
Providing headers/librairies for plutosvg + plutovg is up to you (see #7927 for help). |
|
|
|
(#7927, #7187, #6591, #6607) [@pthom] |
|
|
|
- Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in |
|
|
|
ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590) |
|
|
|
ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks. |
|
|
|
(#6969, #5834, #7468, #3590) |
|
|
|
- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler |
|
|
|
to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230) |
|
|
|
|
|
|
|