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Horizontal layout does the minimum job to be usable internally - not exposed (#97)

pull/1073/merge
omar 7 years ago
parent
commit
c7a606ab7e
  1. 14
      imgui.cpp

14
imgui.cpp

@ -1922,6 +1922,10 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
window->DC.PrevLineHeight = line_height;
window->DC.PrevLineTextBaseOffset = text_base_offset;
window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
// Horizontal layout mode
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
SameLine();
}
void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
@ -9062,8 +9066,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
float w = label_size.x;
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
PopStyleVar();
SameLine();
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
}
else
{
@ -10053,10 +10056,15 @@ void ImGui::NewLine()
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
ImGuiContext& g = *GImGui;
const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
window->DC.LayoutType = ImGuiLayoutType_Vertical;
if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
ItemSize(ImVec2(0,0));
else
ItemSize(ImVec2(0.0f, GImGui->FontSize));
ItemSize(ImVec2(0.0f, g.FontSize));
window->DC.LayoutType = backup_layout_type;
}
void ImGui::NextColumn()

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