@ -38,6 +38,8 @@ Other Changes:
- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
- InputText: Fixed an edge case crash that would happen if another widget sharing the same ID
is being swapped with an InputText that has yet to be activated.
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
even if the OpenGL headers/loader happens to define the value. (#2366, #2186)