// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -76,25 +76,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -167,25 +167,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -170,25 +170,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -124,25 +124,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -59,25 +59,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -67,25 +67,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -72,25 +72,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -76,29 +76,37 @@ int main(int, char**)
}
ImGui_ImplSdlGL2_NewFrame(window);
// 1. Show a simple window
// 1. Show a simple window.
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -80,25 +80,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -700,25 +700,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally.