Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. (#456)
ImGuiInputFlags_RouteGlobal=1<<12,// Global route (unless a focused window or active item registered the route).
ImGuiInputFlags_RouteAlways=1<<13,// Do not register route, poll keys directly.
// - Routing options
ImGuiInputFlags_RouteGlobalOverFocused=1<<14,// Option: global route, higher priority than focused route (unless active item in focused route). automatically sets ImGuiInputFlags_RouteGlobal.
ImGuiInputFlags_RouteGlobalOverActive=1<<15,// Option: global route, higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active. Automatically sets ImGuiInputFlags_RouteGlobal.
ImGuiInputFlags_RouteUnlessBgFocused=1<<16,// Option: global route will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
ImGuiInputFlags_RouteOverFocused=1<<14,// Option: global route: higher priority than focused route (unless active item in focused route).
ImGuiInputFlags_RouteOverActive=1<<15,// Option: global route: higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
ImGuiInputFlags_RouteUnlessBgFocused=1<<16,// Option: global route: will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
ImGuiInputFlags_RouteFromRootWindow=1<<17,// Option: route evaluated from the point of view of root window rather than current window.