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@ -76,6 +76,12 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
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if (g_pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) |
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if (g_pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) |
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return; |
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return; |
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// Backup the DX9 transform
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D3DMATRIX last_world, last_view, last_projection; |
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g_pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); |
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g_pd3dDevice->GetTransform(D3DTS_VIEW, &last_view); |
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g_pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection); |
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// Copy and convert all vertices into a single contiguous buffer
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// Copy and convert all vertices into a single contiguous buffer
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CUSTOMVERTEX* vtx_dst; |
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CUSTOMVERTEX* vtx_dst; |
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ImDrawIdx* idx_dst; |
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ImDrawIdx* idx_dst; |
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@ -116,7 +122,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
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vp.MaxZ = 1.0f; |
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vp.MaxZ = 1.0f; |
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g_pd3dDevice->SetViewport(&vp); |
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g_pd3dDevice->SetViewport(&vp); |
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// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing
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// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient)
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g_pd3dDevice->SetPixelShader(NULL); |
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g_pd3dDevice->SetPixelShader(NULL); |
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g_pd3dDevice->SetVertexShader(NULL); |
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g_pd3dDevice->SetVertexShader(NULL); |
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g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
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g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
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@ -128,6 +134,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
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g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
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g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
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g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
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g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
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g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, true); |
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g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, true); |
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g_pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); |
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); |
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); |
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); |
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g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); |
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@ -179,6 +186,11 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
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vtx_offset += cmd_list->VtxBuffer.Size; |
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vtx_offset += cmd_list->VtxBuffer.Size; |
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} |
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} |
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// Restore the DX9 transform
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g_pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); |
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g_pd3dDevice->SetTransform(D3DTS_VIEW, &last_view); |
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g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection); |
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// Restore the DX9 state
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// Restore the DX9 state
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d3d9_state_block->Apply(); |
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d3d9_state_block->Apply(); |
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d3d9_state_block->Release(); |
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d3d9_state_block->Release(); |
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