@ -253,7 +253,7 @@ namespace ImGui
IMGUI_API bool SmallButton ( const char * label ) ;
IMGUI_API bool InvisibleButton ( const char * str_id , const ImVec2 & size ) ;
IMGUI_API void Image ( ImTextureID user_texture_id , const ImVec2 & size , const ImVec2 & uv0 = ImVec2 ( 0 , 0 ) , const ImVec2 & uv1 = ImVec2 ( 1 , 1 ) , const ImVec4 & tint_col = ImVec4 ( 1 , 1 , 1 , 1 ) , const ImVec4 & border_col = ImVec4 ( 0 , 0 , 0 , 0 ) ) ;
IMGUI_API bool ImageButton ( ImTextureID user_texture_id , const ImVec2 & size , const ImVec2 & uv0 = ImVec2 ( 0 , 0 ) , const ImVec2 & uv1 = ImVec2 ( 1 , 1 ) , int frame_padding = - 1 , const ImVec4 & bg_col = ImVec4 ( 0 , 0 , 0 , 1 ) ) ; // <0 frame_padding uses default frame padding settings. 0 for no paddnig.
IMGUI_API bool ImageButton ( ImTextureID user_texture_id , const ImVec2 & size , const ImVec2 & uv0 = ImVec2 ( 0 , 0 ) , const ImVec2 & uv1 = ImVec2 ( 1 , 1 ) , int frame_padding = - 1 , const ImVec4 & bg_col = ImVec4 ( 0 , 0 , 0 , 1 ) , const ImVec4 & tint_col = ImVec4 ( 1 , 1 , 1 , 1 ) ) ; // <0 frame_padding uses default frame padding settings. 0 for no paddnig.
IMGUI_API bool CollapsingHeader ( const char * label , const char * str_id = NULL , const bool display_frame = true , const bool default_open = false ) ;
IMGUI_API bool SliderFloat ( const char * label , float * v , float v_min , float v_max , const char * display_format = " %.3f " , float power = 1.0f ) ; // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
IMGUI_API bool SliderFloat2 ( const char * label , float v [ 2 ] , float v_min , float v_max , const char * display_format = " %.3f " , float power = 1.0f ) ;