Browse Source

Added IsMouseHoveringWindow(), IsMouseHoveringAnyWindow()

pull/49/head
ocornut 10 years ago
parent
commit
d5ed586d70
  1. 17
      imgui.cpp
  2. 8
      imgui.h

17
imgui.cpp

@ -1313,7 +1313,7 @@ void NewFrame()
g.HoveredWindow = ImGui::FindHoveredWindow(g.IO.MousePos, false);
g.HoveredWindowExcludingChilds = ImGui::FindHoveredWindow(g.IO.MousePos, true);
// Are we snooping input?
// Are we using inputs? Tell user so they can capture/discard them.
g.IO.WantCaptureMouse = (g.HoveredWindow != NULL) || (g.ActiveId != 0);
g.IO.WantCaptureKeyboard = (g.ActiveId != 0);
@ -1349,7 +1349,7 @@ void NewFrame()
// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Visible && IsKeyPressedMap(ImGuiKey_Tab, false))
{
g.FocusedWindow->FocusIdxRequestNext = 0;
g.FocusedWindow->FocusIdxRequestNext = 0;
}
// Mark all windows as not visible
@ -1732,6 +1732,19 @@ bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max)
return IsMouseHoveringBox(ImGuiAabb(box_min, box_max));
}
bool IsMouseHoveringWindow()
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
return g.HoveredWindow == window;
}
bool IsMouseHoveringAnyWindow()
{
ImGuiState& g = GImGui;
return g.HoveredWindow != NULL;
}
static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
{
ImGuiState& g = GImGui;

8
imgui.h

@ -178,7 +178,7 @@ namespace ImGui
float GetColumnOffset(int column_index = -1);
void SetColumnOffset(int column_index, float offset);
float GetColumnWidth(int column_index = -1);
ImVec2 GetCursorPos(); // cursor position relative to window position
ImVec2 GetCursorPos(); // cursor position is relative to window position
void SetCursorPos(const ImVec2& pos); // "
void SetCursorPosX(float x); // "
void SetCursorPosY(float y); // "
@ -260,8 +260,10 @@ namespace ImGui
bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
bool IsMouseClicked(int button, bool repeat = false);
bool IsMouseDoubleClicked(int button);
bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max);
ImVec2 GetMousePos();
bool IsMouseHoveringWindow(); // is hovering current window ("window" in API names always refer to current window)
bool IsMouseHoveringAnyWindow(); // is hovering any active imgui window
bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is hovering given bounding box
ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
float GetTime();
int GetFrameCount();
const char* GetStyleColorName(ImGuiCol idx);

Loading…
Cancel
Save