diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 2db44f04c..55948c31d 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -76,6 +76,7 @@ Other Changes: - Examples: OpenGL3: Made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. - Examples: OpenGL3: Added error output when shaders fail to compile/link. - Examples: DirectX10, DirectX11: Fixed unreleased resources in Init and Shutdown functions. (#1944) + - Examples: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. (#1989) [@matt77hias] - Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor. diff --git a/examples/imgui_impl_dx10.cpp b/examples/imgui_impl_dx10.cpp index 3c33273a1..d93f02eb8 100644 --- a/examples/imgui_impl_dx10.cpp +++ b/examples/imgui_impl_dx10.cpp @@ -32,11 +32,11 @@ static ID3D10Device* g_pd3dDevice = NULL; static IDXGIFactory* g_pFactory = NULL; static ID3D10Buffer* g_pVB = NULL; static ID3D10Buffer* g_pIB = NULL; -static ID3D10Blob * g_pVertexShaderBlob = NULL; +static ID3D10Blob* g_pVertexShaderBlob = NULL; static ID3D10VertexShader* g_pVertexShader = NULL; static ID3D10InputLayout* g_pInputLayout = NULL; static ID3D10Buffer* g_pVertexConstantBuffer = NULL; -static ID3D10Blob * g_pPixelShaderBlob = NULL; +static ID3D10Blob* g_pPixelShaderBlob = NULL; static ID3D10PixelShader* g_pPixelShader = NULL; static ID3D10SamplerState* g_pFontSampler = NULL; static ID3D10ShaderResourceView*g_pFontTextureView = NULL; diff --git a/examples/imgui_impl_dx11.cpp b/examples/imgui_impl_dx11.cpp index fec2d00d7..eda8ce47b 100644 --- a/examples/imgui_impl_dx11.cpp +++ b/examples/imgui_impl_dx11.cpp @@ -10,6 +10,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. // 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions. // 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example. // 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.