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Backends: SDL: fix build on WinRT (#6019, #5974)

pull/6066/head
ITotalJustice 2 years ago
committed by ocornut
parent
commit
da832532c0
  1. 2
      backends/imgui_impl_sdl.cpp

2
backends/imgui_impl_sdl.cpp

@ -359,7 +359,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer)
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
// Set platform dependent data in viewport // Set platform dependent data in viewport
#ifdef _WIN32 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
SDL_SysWMinfo info; SDL_SysWMinfo info;
SDL_VERSION(&info.version); SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(window, &info)) if (SDL_GetWindowWMInfo(window, &info))

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