David
2 years ago
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GitHub
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with
19 additions and
0 deletions
backends/imgui_impl_android.cpp
backends/imgui_impl_android.h
docs/CHANGELOG.txt
@ -3,6 +3,7 @@
// Implemented features:
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
// Missing features:
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
@ -196,6 +197,22 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
int32_t event_action = AMotionEvent_getAction ( input_event ) ;
int32_t event_pointer_index = ( event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK ) > > AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT ;
event_action & = AMOTION_EVENT_ACTION_MASK ;
switch ( AMotionEvent_getToolType ( input_event , event_pointer_index ) )
{
case AMOTION_EVENT_TOOL_TYPE_MOUSE :
io . AddMouseSourceEvent ( ImGuiMouseSource_Mouse ) ;
break ;
case AMOTION_EVENT_TOOL_TYPE_STYLUS :
case AMOTION_EVENT_TOOL_TYPE_ERASER :
io . AddMouseSourceEvent ( ImGuiMouseSource_Pen ) ;
break ;
case AMOTION_EVENT_TOOL_TYPE_FINGER :
default :
io . AddMouseSourceEvent ( ImGuiMouseSource_TouchScreen ) ;
break ;
}
switch ( event_action )
{
case AMOTION_EVENT_ACTION_DOWN :
@ -3,6 +3,7 @@
// Implemented features:
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
// Missing features:
// [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
@ -86,6 +86,7 @@ Other changes:
- Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate
Mouse/TouchScreen/Pen. (#2334, #2702)
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
- Backends: Android: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. [@PathogenDavid]
- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)