@ -131,11 +131,8 @@
ImGui : : NewFrame ( ) ;
// 3) most of your application code here
ImGui : : Begin ( " My window " ) ;
ImGui : : Text ( " Hello, world. " ) ;
ImGui : : End ( ) ;
MyGameUpdate ( ) ; // may use ImGui functions
MyGameRender ( ) ; // may use ImGui functions
MyGameUpdate ( ) ; // may use any ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End();
MyGameRender ( ) ; // may use any ImGui functions
// 4) render & swap video buffers
ImGui : : Render ( ) ;
@ -4101,7 +4098,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
if ( window - > ScrollTarget . y < FLT_MAX )
{
float center_ratio = window - > ScrollTargetCenterRatio . y ;
window - > Scroll . y = window - > ScrollTarget . y - ( ( 1.0f - center_ratio ) * window - > TitleBarHeight ( ) ) - ( center_ratio * window - > SizeFull . y ) ;
window - > Scroll . y = window - > ScrollTarget . y - ( ( 1.0f - center_ratio ) * ( window - > TitleBarHeight ( ) + window - > MenuBarHeight ( ) ) ) - ( center_ratio * window - > SizeFull . y ) ;
window - > ScrollTarget . y = FLT_MAX ;
}
window - > Scroll = ImMax ( window - > Scroll , ImVec2 ( 0.0f , 0.0f ) ) ;
@ -5172,7 +5169,7 @@ void ImGui::SetScrollX(float scroll_x)
void ImGui : : SetScrollY ( float scroll_y )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
window - > ScrollTarget . y = scroll_y + window - > TitleBarHeight ( ) ; // title bar height canceled out when using ScrollTargetRelY
window - > ScrollTarget . y = scroll_y + window - > TitleBarHeight ( ) + window - > MenuBarHeight ( ) ; // title bar height canceled out when using ScrollTargetRelY
window - > ScrollTargetCenterRatio . y = 0.0f ;
}