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1.86 WIP + internals: tweaks table temp data code.

pull/4662/head
ocornut 3 years ago
parent
commit
e3bd9434b1
  1. 12
      docs/CHANGELOG.txt
  2. 10
      imgui.cpp
  3. 6
      imgui.h
  4. 2
      imgui_demo.cpp
  5. 2
      imgui_draw.cpp
  6. 10
      imgui_internal.h
  7. 14
      imgui_tables.cpp
  8. 2
      imgui_widgets.cpp

12
docs/CHANGELOG.txt

@ -30,6 +30,18 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.86 WIP (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
Other Changes:
- Misc: Fix MinGW DLL build issue (when IMGUI_API is defined). [@rokups]
- CI: Add MinGW DLL build to test suite. [@rokups]
-----------------------------------------------------------------------
VERSION 1.85 (Released 2021-10-12)
-----------------------------------------------------------------------

10
imgui.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (main code and documentation)
// Help:
@ -4130,9 +4130,9 @@ void ImGui::NewFrame()
for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
for (int i = 0; i < g.TablesTempDataStack.Size; i++)
if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time)
TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]);
for (int i = 0; i < g.TablesTempData.Size; i++)
if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time)
TableGcCompactTransientBuffers(&g.TablesTempData[i]);
if (g.GcCompactAll)
GcCompactTransientMiscBuffers();
g.GcCompactAll = false;
@ -4246,7 +4246,7 @@ void ImGui::Shutdown(ImGuiContext* context)
g.ShrinkWidthBuffer.clear();
g.Tables.Clear();
g.TablesTempDataStack.clear_destruct();
g.TablesTempData.clear_destruct();
g.DrawChannelsTempMergeBuffer.clear();
g.ClipboardHandlerData.clear();

6
imgui.h

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (headers)
// Help:
@ -63,8 +63,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.85"
#define IMGUI_VERSION_NUM 18501
#define IMGUI_VERSION "1.86 WIP"
#define IMGUI_VERSION_NUM 18502
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE

2
imgui_demo.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (demo code)
// Help:

2
imgui_draw.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (drawing and font code)
/*

10
imgui_internal.h

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@ -1629,9 +1629,9 @@ struct ImGuiContext
// Table
ImGuiTable* CurrentTable;
int CurrentTableStackIdx;
ImPool<ImGuiTable> Tables;
ImVector<ImGuiTableTempData> TablesTempDataStack;
int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
ImPool<ImGuiTable> Tables; // Persistent table data
ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
@ -1815,7 +1815,7 @@ struct ImGuiContext
memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
CurrentTable = NULL;
CurrentTableStackIdx = -1;
TablesTempDataStacked = 0;
CurrentTabBar = NULL;
TempInputId = 0;

14
imgui_tables.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (tables and columns code)
/*
@ -340,10 +340,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Acquire temporary buffers
const int table_idx = g.Tables.GetIndex(table);
g.CurrentTableStackIdx++;
if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
if (++g.TablesTempDataStacked > g.TablesTempData.Size)
g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
temp_data->TableIndex = table_idx;
table->DrawSplitter = &table->TempData->DrawSplitter;
table->DrawSplitter->Clear();
@ -1382,9 +1381,8 @@ void ImGui::EndTable()
// Clear or restore current table, if any
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
IM_ASSERT(g.CurrentTableStackIdx >= 0);
g.CurrentTableStackIdx--;
temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
IM_ASSERT(g.TablesTempDataStacked > 0);
temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
if (g.CurrentTable)
{

2
imgui_widgets.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (widgets code)
/*

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