@ -1,4 +1,4 @@
// dear imgui, v1.85
// dear imgui, v1.86 WIP
// (tables and columns code)
// (tables and columns code)
/*
/*
@ -340,10 +340,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Acquire temporary buffers
// Acquire temporary buffers
const int table_idx = g . Tables . GetIndex ( table ) ;
const int table_idx = g . Tables . GetIndex ( table ) ;
g . CurrentTableStackIdx + + ;
if ( + + g . TablesTempDataStacked > g . TablesTempData . Size )
if ( g . CurrentTableStackIdx + 1 > g . TablesTempDataStack . Size )
g . TablesTempData . resize ( g . TablesTempDataStacked , ImGuiTableTempData ( ) ) ;
g . TablesTempDataStack . resize ( g . CurrentTableStackIdx + 1 , ImGuiTableTempData ( ) ) ;
ImGuiTableTempData * temp_data = table - > TempData = & g . TablesTempData [ g . TablesTempDataStacked - 1 ] ;
ImGuiTableTempData * temp_data = table - > TempData = & g . TablesTempDataStack [ g . CurrentTableStackIdx ] ;
temp_data - > TableIndex = table_idx ;
temp_data - > TableIndex = table_idx ;
table - > DrawSplitter = & table - > TempData - > DrawSplitter ;
table - > DrawSplitter = & table - > TempData - > DrawSplitter ;
table - > DrawSplitter - > Clear ( ) ;
table - > DrawSplitter - > Clear ( ) ;
@ -1382,9 +1381,8 @@ void ImGui::EndTable()
// Clear or restore current table, if any
// Clear or restore current table, if any
IM_ASSERT ( g . CurrentWindow = = outer_window & & g . CurrentTable = = table ) ;
IM_ASSERT ( g . CurrentWindow = = outer_window & & g . CurrentTable = = table ) ;
IM_ASSERT ( g . CurrentTableStackIdx > = 0 ) ;
IM_ASSERT ( g . TablesTempDataStacked > 0 ) ;
g . CurrentTableStackIdx - - ;
temp_data = ( - - g . TablesTempDataStacked > 0 ) ? & g . TablesTempData [ g . TablesTempDataStacked - 1 ] : NULL ;
temp_data = g . CurrentTableStackIdx > = 0 ? & g . TablesTempDataStack [ g . CurrentTableStackIdx ] : NULL ;
g . CurrentTable = temp_data ? g . Tables . GetByIndex ( temp_data - > TableIndex ) : NULL ;
g . CurrentTable = temp_data ? g . Tables . GetByIndex ( temp_data - > TableIndex ) : NULL ;
if ( g . CurrentTable )
if ( g . CurrentTable )
{
{