Browse Source

Refactor: Tweaked and improved the sectioning to facilitate grepping/moving around and applied to all files. (#2036)

pull/2038/head
omar 6 years ago
parent
commit
e58bc3d5b7
  1. 1
      docs/CHANGELOG.txt
  2. 100
      imgui.cpp
  3. 55
      imgui_demo.cpp
  4. 64
      imgui_draw.cpp
  5. 95
      imgui_widgets.cpp

1
docs/CHANGELOG.txt

@ -38,6 +38,7 @@ Breaking Changes:
Other Changes:
- Clarified and improved the source code sectioning in all files (easier to search or browse sections).
- Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system.
Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787)
- Fixed a build issue with non-Cygwin GCC under Windows.

100
imgui.cpp

@ -22,12 +22,15 @@
Index of this file:
DOCUMENTATION
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- This is how a simple application may look like (2 variations)
- This is how a simple rendering function may look like
- Using gamepad/keyboard navigation controls
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
@ -44,31 +47,35 @@ DOCUMENTATION
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
CODE
- Forward Declarations
- Context and Memory Allocators
- User facing structures (ImGuiStyle, ImGuiIO)
- Helper/Utilities (ImXXX functions, Color functions)
- ImGuiStorage
- ImGuiTextFilter
- ImGuiTextBuffer
- ImGuiListClipper
- Render Helpers
- Main Code (most of the code! lots of stuff, needs tidying up)
- Tooltips
- Popups
- Navigation
- Columns
- Drag and Drop
- Logging
- Settings
- Platform Dependent Helpers
- Metrics/Debug window
CODE
(search for "[SECTION]" in the code to find them)
// [SECTION] FORWARD DECLARATIONS
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
// [SECTION] MISC HELPER/UTILITIES (ImText* functions)
// [SECTION] MISC HELPER/UTILITIES (Color functions)
// [SECTION] ImGuiStorage
// [SECTION] ImGuiTextFilter
// [SECTION] ImGuiTextBuffer
// [SECTION] ImGuiListClipper
// [SECTION] RENDER HELPERS
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
// [SECTION] TOOLTIPS
// [SECTION] POPUPS
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
// [SECTION] COLUMNS
// [SECTION] DRAG AND DROP
// [SECTION] LOGGING/CAPTURING
// [SECTION] SETTINGS
// [SECTION] PLATFORM DEPENDENT HELPERS
// [SECTION] METRICS/DEBUG WINDOW
*/
//-----------------------------------------------------------------------------
// Documentation
// DOCUMENTATION
//-----------------------------------------------------------------------------
/*
@ -883,7 +890,7 @@ static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the h
static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
//-------------------------------------------------------------------------
// Forward Declarations
// [SECTION] FORWARD DECLARATIONS
//-------------------------------------------------------------------------
static void SetCurrentWindow(ImGuiWindow* window);
@ -934,7 +941,7 @@ static void UpdateManualResize(ImGuiWindow* window, const ImVec2& si
}
//-----------------------------------------------------------------------------
// Context and Memory Allocators
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
//-----------------------------------------------------------------------------
// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
@ -963,7 +970,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void* GImAllocatorUserData = NULL;
//-----------------------------------------------------------------------------
// User facing main structures
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
//-----------------------------------------------------------------------------
ImGuiStyle::ImGuiStyle()
@ -1108,7 +1115,7 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
}
//-----------------------------------------------------------------------------
// HELPERS/UTILITIES
// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
//-----------------------------------------------------------------------------
ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p)
@ -1385,7 +1392,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
}
//-----------------------------------------------------------------------------
// HELPERS/UTILITIES (ImText* helpers)
// [SECTION] MISC HELPERS/UTILITIES (ImText* functions)
//-----------------------------------------------------------------------------
// Convert UTF-8 to 32-bits character, process single character input.
@ -1568,7 +1575,8 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e
}
//-----------------------------------------------------------------------------
// COLOR FUNCTIONS
// [SECTION] MISC HELPER/UTILTIES (Color functions)
// Note: The Convert functions are early design which are not consistent with other API.
//-----------------------------------------------------------------------------
ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
@ -1675,7 +1683,7 @@ ImU32 ImGui::GetColorU32(ImU32 col)
}
//-----------------------------------------------------------------------------
// ImGuiStorage
// [SECTION] ImGuiStorage
// Helper: Key->value storage
//-----------------------------------------------------------------------------
@ -1824,7 +1832,7 @@ void ImGuiStorage::SetAllInt(int v)
}
//-----------------------------------------------------------------------------
// ImGuiTextFilter
// [SECTION] ImGuiTextFilter
//-----------------------------------------------------------------------------
// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
@ -1928,7 +1936,7 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
}
//-----------------------------------------------------------------------------
// ImGuiTextBuffer
// [SECTION] ImGuiTextBuffer
//-----------------------------------------------------------------------------
// On some platform vsnprintf() takes va_list by reference and modifies it.
@ -1976,7 +1984,8 @@ void ImGuiTextBuffer::appendf(const char* fmt, ...)
}
//-----------------------------------------------------------------------------
// ImGuiListClipper
// [SECTION] ImGuiListClipper
// This is currently not as flexible/powerful as it should be, needs some rework (see TODO)
//-----------------------------------------------------------------------------
static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
@ -2060,8 +2069,8 @@ bool ImGuiListClipper::Step()
}
//-----------------------------------------------------------------------------
// RENDER HELPERS
// Those [Internal] functions are a terrible mess - their signature and behavior will change.
// [SECTION] RENDER HELPERS
// Those (internal) functions are currently quite a legacy mess - their signature and behavior will change.
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
//-----------------------------------------------------------------------------
@ -2280,8 +2289,7 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
}
//-----------------------------------------------------------------------------
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
//-----------------------------------------------------------------------------
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
@ -2731,8 +2739,6 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
return ImMax(wrap_pos_x - pos.x, 1.0f);
}
//-----------------------------------------------------------------------------
void* ImGui::MemAlloc(size_t size)
{
if (ImGuiContext* ctx = GImGui)
@ -6076,7 +6082,6 @@ ImGuiID ImGui::GetID(const void* ptr_id)
return GImGui->CurrentWindow->GetID(ptr_id);
}
bool ImGui::IsRectVisible(const ImVec2& size)
{
ImGuiWindow* window = GetCurrentWindowRead();
@ -6200,7 +6205,7 @@ void ImGui::Unindent(float indent_w)
}
//-----------------------------------------------------------------------------
// TOOLTIPS
// [SECTION] TOOLTIPS
//-----------------------------------------------------------------------------
void ImGui::BeginTooltip()
@ -6269,7 +6274,7 @@ void ImGui::SetTooltip(const char* fmt, ...)
}
//-----------------------------------------------------------------------------
// POPUPS
// [SECTION] POPUPS
//-----------------------------------------------------------------------------
bool ImGui::IsPopupOpen(ImGuiID id)
@ -6636,7 +6641,7 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
}
//-----------------------------------------------------------------------------
// NAVIGATION
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
//-----------------------------------------------------------------------------
ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy)
@ -7631,7 +7636,8 @@ void ImGui::NavUpdateWindowingList()
}
//-----------------------------------------------------------------------------
// COLUMNS
// [SECTION] COLUMNS
// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system.
//-----------------------------------------------------------------------------
void ImGui::NextColumn()
@ -7953,7 +7959,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
}
//-----------------------------------------------------------------------------
// DRAG AND DROP
// [SECTION] DRAG AND DROP
//-----------------------------------------------------------------------------
void ImGui::ClearDragDrop()
@ -8240,7 +8246,7 @@ void ImGui::EndDragDropTarget()
}
//-----------------------------------------------------------------------------
// LOGGING
// [SECTION] LOGGING/CAPTURING
//-----------------------------------------------------------------------------
// Pass text data straight to log (without being displayed)
@ -8420,7 +8426,7 @@ void ImGui::LogButtons()
}
//-----------------------------------------------------------------------------
// SETTINGS
// [SECTION] SETTINGS
//-----------------------------------------------------------------------------
void ImGui::MarkIniSettingsDirty()
@ -8632,7 +8638,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
}
//-----------------------------------------------------------------------------
// PLATFORM DEPENDENT HELPERS
// [SECTION] PLATFORM DEPENDENT HELPERS
//-----------------------------------------------------------------------------
#if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS))
@ -8748,7 +8754,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
#endif
//-----------------------------------------------------------------------------
// METRICS/DEBUG WINDOW
// [SECTION] METRICS/DEBUG WINDOW
//-----------------------------------------------------------------------------
void ImGui::ShowMetricsWindow(bool* p_open)

55
imgui_demo.cpp

@ -18,6 +18,27 @@
// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be reentrant or used in threads.
// This might be a pattern you occasionally want to use in your code, but most of the real data you would be editing is likely to be stored outside your functions.
/*
Index of this file:
// [SECTION] Forward Declarations, Helpers
// [SECTION] Demo Window / ShowDemoWindow()
// [SECTION] Style Editor / ShowStyleEditor()
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
// [SECTION] Example App: Long Text / ShowExampleAppLongText()
// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
@ -67,7 +88,7 @@
#define IM_MAX(_A,_B) (((_A) >= (_B)) ? (_A) : (_B))
//-----------------------------------------------------------------------------
// DEMO CODE
// [SECTION] Forward Declarations, Helpers
//-----------------------------------------------------------------------------
#if !defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS) && defined(IMGUI_DISABLE_TEST_WINDOWS) && !defined(IMGUI_DISABLE_DEMO_WINDOWS) // Obsolete name since 1.53, TEST->DEMO
@ -127,6 +148,10 @@ void ImGui::ShowUserGuide()
ImGui::Unindent();
}
//-----------------------------------------------------------------------------
// [SECTION] Demo Window / ShowDemoWindow()
//-----------------------------------------------------------------------------
// Demonstrate most Dear ImGui features (this is big function!)
// You may execute this function to experiment with the UI and understand what it does. You may then search for keywords in the code when you are interested by a specific feature.
void ImGui::ShowDemoWindow(bool* p_open)
@ -2363,6 +2388,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::End();
}
//-----------------------------------------------------------------------------
// [SECTION] Style Editor / ShowStyleEditor()
//-----------------------------------------------------------------------------
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally.
bool ImGui::ShowStyleSelector(const char* label)
@ -2626,7 +2655,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: MAIN MENU BAR
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
//-----------------------------------------------------------------------------
// Demonstrate creating a fullscreen menu bar and populating it.
@ -2719,10 +2748,10 @@ static void ShowExampleMenuFile()
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: CONSOLE
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
//-----------------------------------------------------------------------------
// Demonstrating creating a simple console window, with scrolling, filtering, completion and history.
// Demonstrate creating a simple console window, with scrolling, filtering, completion and history.
// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions.
struct ExampleAppConsole
{
@ -3032,7 +3061,7 @@ static void ShowExampleAppConsole(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: LOG
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
//-----------------------------------------------------------------------------
// Usage:
@ -3122,7 +3151,7 @@ static void ShowExampleAppLog(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: SIMPLE LAYOUT
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
//-----------------------------------------------------------------------------
// Demonstrate create a window with multiple child windows.
@ -3170,7 +3199,7 @@ static void ShowExampleAppLayout(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: PROPERTY EDITOR
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
//-----------------------------------------------------------------------------
// Demonstrate create a simple property editor.
@ -3243,7 +3272,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: LONG TEXT
// [SECTION] Example App: Long Text / ShowExampleAppLongText()
//-----------------------------------------------------------------------------
// Demonstrate/test rendering huge amount of text, and the incidence of clipping.
@ -3301,7 +3330,7 @@ static void ShowExampleAppLongText(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: AUTO RESIZE
// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
//-----------------------------------------------------------------------------
// Demonstrate creating a window which gets auto-resized according to its content.
@ -3322,7 +3351,7 @@ static void ShowExampleAppAutoResize(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: CONSTRAINED RESIZE
// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize()
//-----------------------------------------------------------------------------
// Demonstrate creating a window with custom resize constraints.
@ -3373,7 +3402,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: SIMPLE OVERLAY
// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
//-----------------------------------------------------------------------------
// Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
@ -3409,7 +3438,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: WINDOW TITLES
// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
//-----------------------------------------------------------------------------
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
@ -3440,7 +3469,7 @@ static void ShowExampleAppWindowTitles(bool*)
}
//-----------------------------------------------------------------------------
// EXAMPLE APP CODE: CUSTOM RENDERING
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
//-----------------------------------------------------------------------------
// Demonstrate using the low-level ImDrawList to draw custom shapes.

64
imgui_draw.cpp

@ -4,16 +4,19 @@
/*
Index of this file:
- Cruft for stb_truetype/stb_rectpack implementation
- Style functions (default style)
- ImDrawList
- ImDrawData
- ShadeVertsXXX helpers functions
- ImFontConfig
- ImFontAtlas
- ImFont
- Internal Render Helpers
- Default font data
// [SECTION] STB libraries implementation
// [SECTION] Style functions
// [SECTION] ImDrawList
// [SECTION] ImDrawData
// [SECTION] Helpers ShadeVertsXXX functions
// [SECTION] ImFontConfig
// [SECTION] ImFontAtlas
// [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
// [SECTION] ImFont
// [SECTION] Internal Render Helpers
// [SECTION] Decompression code
// [SECTION] Default font data (ProggyClean.ttf)
*/
@ -72,7 +75,7 @@ Index of this file:
#endif
//-------------------------------------------------------------------------
// STB libraries implementation
// [SECTION] STB libraries implementation
//-------------------------------------------------------------------------
// Compile time options:
@ -161,7 +164,7 @@ using namespace IMGUI_STB_NAMESPACE;
#endif
//-----------------------------------------------------------------------------
// Style functions
// [SECTION] Style functions
//-----------------------------------------------------------------------------
void ImGui::StyleColorsDark(ImGuiStyle* dst)
@ -316,7 +319,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
}
//-----------------------------------------------------------------------------
// ImDrawListData
// ImDrawList
//-----------------------------------------------------------------------------
ImDrawListSharedData::ImDrawListSharedData()
@ -334,10 +337,6 @@ ImDrawListSharedData::ImDrawListSharedData()
}
}
//-----------------------------------------------------------------------------
// ImDrawList
//-----------------------------------------------------------------------------
void ImDrawList::Clear()
{
CmdBuffer.resize(0);
@ -1227,7 +1226,7 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, c
}
//-----------------------------------------------------------------------------
// ImDrawData
// [SECTION] ImDrawData
//-----------------------------------------------------------------------------
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
@ -1264,7 +1263,7 @@ void ImDrawData::ScaleClipRects(const ImVec2& scale)
}
//-----------------------------------------------------------------------------
// Shade functions
// [SECTION] Helpers ShadeVertsXXX functions
//-----------------------------------------------------------------------------
// Generic linear color gradient, write to RGB fields, leave A untouched.
@ -1311,7 +1310,7 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve
}
//-----------------------------------------------------------------------------
// ImFontConfig
// [SECTION] ImFontConfig
//-----------------------------------------------------------------------------
ImFontConfig::ImFontConfig()
@ -1337,7 +1336,7 @@ ImFontConfig::ImFontConfig()
}
//-----------------------------------------------------------------------------
// ImFontAtlas
// [SECTION] ImFontAtlas
//-----------------------------------------------------------------------------
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
@ -2074,6 +2073,10 @@ static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short*
out_ranges[0] = 0;
}
//-------------------------------------------------------------------------
// [SECTION] ImFontAtlas glyph ranges helpers + GlyphRangesBuilder
//-------------------------------------------------------------------------
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
{
// Store 2500 regularly used characters for Simplified Chinese.
@ -2223,10 +2226,6 @@ const ImWchar* ImFontAtlas::GetGlyphRangesThai()
return &ranges[0];
}
//-----------------------------------------------------------------------------
// ImFontAtlas::GlyphRangesBuilder
//-----------------------------------------------------------------------------
void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
{
while (text_end ? (text < text_end) : *text)
@ -2262,7 +2261,7 @@ void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
}
//-----------------------------------------------------------------------------
// ImFont
// [SECTION] ImFont
//-----------------------------------------------------------------------------
ImFont::ImFont()
@ -2813,12 +2812,12 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
}
//-----------------------------------------------------------------------------
// Internals Render Helpers
// [SECTION] Internal Render Helpers
// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
//-----------------------------------------------------------------------------
// RenderMouseCursor()
// RenderArrowPointingAt()
// RenderRectFilledRangeH()
// - RenderMouseCursor()
// - RenderArrowPointingAt()
// - RenderRectFilledRangeH()
//-----------------------------------------------------------------------------
void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
@ -2927,8 +2926,9 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
draw_list->PathFillConvex(col);
}
//-----------------------------------------------------------------------------
// DEFAULT FONT DATA
// [SECTION] Decompression code
//-----------------------------------------------------------------------------
// Compressed with stb_compress() then converted to a C array and encoded as base85.
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
@ -3047,6 +3047,8 @@ static unsigned int stb_decompress(unsigned char *output, const unsigned char *i
}
}
//-----------------------------------------------------------------------------
// [SECTION] Default font data (ProggyClean.ttf)
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer

95
imgui_widgets.cpp

@ -4,22 +4,24 @@
/*
Index of this file:
- Widgets: Text, etc.
- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
- Widgets: Low-level Layout helpers: Spacing, Dummy, NewLine, Separator, etc.
- Widgets: ComboBox
- Data Type and Data Formatting Helpers
- Widgets: DragScalar, DragFloat, DragInt, etc.
- Widgets: SliderScalar, SliderFloat, SliderInt, etc.
- Widgets: InputScalar, InputFloat, InputInt, etc.
- Widgets: InputText, InputTextMultiline
- Widgets: ColorEdit, ColorPicker, ColorButton, etc.
- Widgets: TreeNode, TreePush, TreePop, etc.
- Widgets: Selectable
- Widgets: ListBox
- Widgets: PlotLines, PlotHistogram
- Widgets: Value
- Widgets: MenuItem, BeginMenu, EndMenu, etc.
// [SECTION] Forward Declarations
// [SECTION] Widgets: Text, etc.
// [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.)
// [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.)
// [SECTION] Widgets: ComboBox
// [SECTION] Data Type and Data Formatting Helpers
// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc.
// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc.
// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc.
// [SECTION] Widgets: InputText, InputTextMultiline
// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc.
// [SECTION] Widgets: TreeNode, CollapsingHeader, etc.
// [SECTION] Widgets: Selectable
// [SECTION] Widgets: ListBox
// [SECTION] Widgets: PlotLines, PlotHistogram
// [SECTION] Widgets: Value helpers
// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc.
*/
@ -81,7 +83,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
#endif
//-------------------------------------------------------------------------
// Forward Declarations
// [SECTION] Forward Declarations
//-------------------------------------------------------------------------
// Data Type helpers
@ -95,7 +97,8 @@ static int InputTextCalcTextLenAndLineCount(const char* text_begin,
static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
//-------------------------------------------------------------------------
// WIDGETS: Text
// [SECTION] Widgets: Text, etc.
//-------------------------------------------------------------------------
// - TextUnformatted()
// - Text()
// - TextV()
@ -350,7 +353,8 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
}
//-------------------------------------------------------------------------
// WIDGETS: Main
// [SECTION] Widgets: Main
//-------------------------------------------------------------------------
// - ButtonBehavior() [Internal]
// - Button()
// - SmallButton()
@ -1053,7 +1057,8 @@ void ImGui::Bullet()
}
//-------------------------------------------------------------------------
// WIDGETS: Low-level Layout helpers
// [SECTION] Widgets: Low-level Layout helpers
//-------------------------------------------------------------------------
// - Spacing()
// - Dummy()
// - NewLine()
@ -1235,7 +1240,8 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
//-------------------------------------------------------------------------
// WIDGETS: Combo Box
// [SECTION] Widgets: Combo Box
//-------------------------------------------------------------------------
// - BeginCombo()
// - EndCombo()
// - Combo()
@ -1449,7 +1455,8 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
}
//-------------------------------------------------------------------------
// WIDGETS: Data Type and Data Formatting Helpers [Internal]
// [SECTION] Data Type and Data Formatting Helpers [Internal]
//-------------------------------------------------------------------------
// - PatchFormatStringFloatToInt()
// - DataTypeFormatString()
// - DataTypeApplyOp()
@ -1678,7 +1685,8 @@ TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type,
}
//-------------------------------------------------------------------------
// WIDGETS: Drags
// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc.
//-------------------------------------------------------------------------
// - DragBehaviorT<>() [Internal]
// - DragBehavior() [Internal]
// - DragScalar()
@ -2015,7 +2023,8 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
}
//-------------------------------------------------------------------------
// WIDGETS: Sliders
// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc.
//-------------------------------------------------------------------------
// - SliderBehaviorT<>() [Internal]
// - SliderBehavior() [Internal]
// - SliderScalar()
@ -2479,11 +2488,12 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
}
//-------------------------------------------------------------------------
// WIDGETS: Inputs (_excepted InputText_)
// - ImParseFormatFindStart()
// - ImParseFormatFindEnd()
// - ImParseFormatTrimDecorations()
// - ImParseFormatPrecision()
// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc.
//-------------------------------------------------------------------------
// - ImParseFormatFindStart() [Internal]
// - ImParseFormatFindEnd() [Internal]
// - ImParseFormatTrimDecorations() [Internal]
// - ImParseFormatPrecision() [Internal]
// - InputScalarAsWidgetReplacement() [Internal]
// - InputScalar()
// - InputScalarN()
@ -2776,7 +2786,8 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
}
//-------------------------------------------------------------------------
// WIDGETS: InputText
// [SECTION] Widgets: InputText, InputTextMultiline
//-------------------------------------------------------------------------
// - InputText()
// - InputTextMultiline()
// - InputTextEx() [Internal]
@ -3750,7 +3761,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
}
//-------------------------------------------------------------------------
// WIDGETS: Color Editor / Picker
// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc.
//-------------------------------------------------------------------------
// - ColorEdit3()
// - ColorEdit4()
// - ColorPicker3()
@ -4550,7 +4562,8 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
}
//-------------------------------------------------------------------------
// WIDGETS: Trees
// [SECTION] Widgets: TreeNode, CollapsingHeader, etc.
//-------------------------------------------------------------------------
// - TreeNode()
// - TreeNodeV()
// - TreeNodeEx()
@ -4943,7 +4956,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
}
//-------------------------------------------------------------------------
// WIDGETS: Selectables
// [SECTION] Widgets: Selectable
//-------------------------------------------------------------------------
// - Selectable()
//-------------------------------------------------------------------------
@ -5051,7 +5065,8 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
}
//-------------------------------------------------------------------------
// WIDGETS: List Box
// [SECTION] Widgets: ListBox
//-------------------------------------------------------------------------
// - ListBox()
// - ListBoxHeader()
// - ListBoxFooter()
@ -5160,7 +5175,8 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
}
//-------------------------------------------------------------------------
// WIDGETS: Data Plotting
// [SECTION] Widgets: PlotLines, PlotHistogram
//-------------------------------------------------------------------------
// - PlotEx() [Internal]
// - PlotLines()
// - PlotHistogram()
@ -5314,7 +5330,9 @@ void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data,
}
//-------------------------------------------------------------------------
// WIDGETS: Value() helpers
// [SECTION] Widgets: Value helpers
// Those is not very useful, legacy API.
//-------------------------------------------------------------------------
// - Value()
//-------------------------------------------------------------------------
@ -5348,8 +5366,9 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
}
//-------------------------------------------------------------------------
// WIDGETS: Menus
// - ImGuiMenuColumns
// [SECTION] MenuItem, BeginMenu, EndMenu, etc.
//-------------------------------------------------------------------------
// - ImGuiMenuColumns [Internal]
// - BeginMainMenuBar()
// - EndMainMenuBar()
// - BeginMenuBar()

Loading…
Cancel
Save