FrameBorderSize=0.0f;// Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested.
ItemSpacing=ImVec2(8,4);// Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing=ImVec2(4,4);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
CellPadding=ImVec2(4,2);// Padding within a table cell
CellPadding=ImVec2(4,2);// Padding within a table cell. CellPadding.y may be altered between different rows.
TouchExtraPadding=ImVec2(0,0);// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
IndentSpacing=21.0f;// Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
ColumnsMinSpacing=6.0f;// Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
floatFrameBorderSize;// Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
ImVec2ItemSpacing;// Horizontal and vertical spacing between widgets/lines.
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
ImVec2CellPadding;// Padding within a table cell
ImVec2CellPadding;// Padding within a table cell. CellPadding.y may be altered between different rows.
ImVec2TouchExtraPadding;// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
floatIndentSpacing;// Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.");