@ -13,6 +13,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders.
// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility.
// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call.
// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
@ -77,7 +78,7 @@
# include "TargetConditionals.h"
# endif
// Auto-detect GL version
// Auto-enable GLES on matching platforms
# if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
# if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
# define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
@ -119,16 +120,16 @@
# endif
# endif
// Desktop GL has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
# if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3) || !defined(GL_VERSION_3_2)
# define IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX 0
# define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 0
# else
# define IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX 1
# define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 1
# endif
// OpenGL Data
static char g_GlslVersionString [ 32 ] = " " ;
static GLuint g_GlVersion = 0 ;
static GLuint g_GlVersion = 0 ; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries.
static char g_GlslVersionString [ 32 ] = " " ; // Specified by user or detected based on compile time GL settings.
static GLuint g_FontTexture = 0 ;
static GLuint g_ShaderHandle = 0 , g_VertHandle = 0 , g_FragHandle = 0 ;
static int g_AttribLocationTex = 0 , g_AttribLocationProjMtx = 0 ; // Uniforms location
@ -138,11 +139,11 @@ static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
// Functions
bool ImGui_ImplOpenGL3_Init ( const char * glsl_version )
{
// q uery for GL version
// Q uery for GL version
# if !defined(IMGUI_IMPL_OPENGL_ES2)
GLint major , minor ;
glGetIntegerv ( GL_MAJOR_VERSION , & major ) ;
glGetIntegerv ( GL_MINOR_VERSION , & minor ) ;
glGetIntegerv ( GL_MAJOR_VERSION , & major ) ;
glGetIntegerv ( GL_MINOR_VERSION , & minor ) ;
g_GlVersion = major * 1000 + minor ;
# else
g_GlVersion = 2000 ; // GLES 2
@ -151,12 +152,13 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
// Setup back-end capabilities flags
ImGuiIO & io = ImGui : : GetIO ( ) ;
io . BackendRendererName = " imgui_impl_opengl3 " ;
# if IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX
# if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if ( g_GlVersion > = 3200 )
io . BackendFlags | = ImGuiBackendFlags_RendererHasVtxOffset ; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
# endif
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
// Store GLSL version string so we can refer to it later in case we recreate shaders.
// Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
# if defined(IMGUI_IMPL_OPENGL_ES2)
if ( glsl_version = = NULL )
glsl_version = " #version 100 " ;
@ -356,14 +358,12 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Bind texture, Draw
glBindTexture ( GL_TEXTURE_2D , ( GLuint ) ( intptr_t ) pcmd - > TextureId ) ;
# if IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX
# if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if ( g_GlVersion > = 3200 )
glDrawElementsBaseVertex ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) , ( GLint ) pcmd - > VtxOffset ) ;
else
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
# else
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
# endif
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
}
}
}