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@ -707,7 +707,7 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_ |
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} |
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} |
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void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) |
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void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) |
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{ |
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if (radius == 0.0f) |
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{ |
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@ -717,7 +717,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float |
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_Path.reserve(_Path.Size + (num_segments + 1)); |
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for (int i = 0; i <= num_segments; i++) |
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{ |
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const float a = amin + ((float)i / (float)num_segments) * (amax - amin); |
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const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); |
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_Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); |
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} |
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} |
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