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Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. (#3291)

Demo tweaks.
pull/3649/head
ocornut 4 years ago
parent
commit
f23c39c395
  1. 11
      imgui.cpp
  2. 72
      imgui_demo.cpp
  3. 7
      imgui_internal.h
  4. 120
      imgui_widgets.cpp

11
imgui.cpp

@ -10559,6 +10559,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
bool open = ImGui::TreeNode(tab_bar, "%s", buf);
if (!is_active) { PopStyleColor(); }
if (is_active && ImGui::IsItemHovered())
{
ImDrawList* draw_list = ImGui::GetForegroundDrawList();
draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255));
if (tab_bar->WidthLeading > 0.0f)
draw_list->AddLine(ImVec2(tab_bar->BarRect.Min.x + tab_bar->WidthLeading, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Min.x + tab_bar->WidthLeading, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
if (tab_bar->WidthTrailing > 0.0f)
draw_list->AddLine(ImVec2(tab_bar->BarRect.Max.x - tab_bar->WidthTrailing, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x - tab_bar->WidthTrailing, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
}
if (open)
{
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
@ -10567,7 +10576,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::PushID(tab);
if (ImGui::SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } ImGui::SameLine(0, 2);
if (ImGui::SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } ImGui::SameLine();
ImGui::Text("%02d%c Tab 0x%08X '%s'", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "");
ImGui::Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth);
ImGui::PopID();
}
ImGui::TreePop();

72
imgui_demo.cpp

@ -2355,16 +2355,15 @@ static void ShowDemoWindowLayout()
ImGui::TreePop();
}
if (ImGui::TreeNode("TabItem Button"))
if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
{
static int next_id = 0;
static ImVector<int> tabs_list;
if (next_id == 0) // Initialize with a default tab
for (int i = 0; i < 9; i++)
tabs_list.push_back(next_id++);
static ImVector<int> active_tabs;
static int next_tab_id = 0;
if (next_tab_id == 0) // Initialize with some default tabs
for (int i = 0; i < 3; i++)
active_tabs.push_back(next_tab_id++);
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable);
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
@ -2375,63 +2374,40 @@ static void ShowDemoWindowLayout()
static bool show_trailing_button = true;
ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
static bool enable_position = false;
ImGui::Checkbox("Enable Leading/Trailing TabItem()", &enable_position);
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
{
if (show_leading_button)
// Demo Leading Tabs: click the "?" button to open a menu
// Note that it is possible to submit regular non-button tabs with Leading/Trailing flags,
// or Button without Leading/Trailing flags... but they tend to make more sense together.
if (show_leading_button && ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
ImGui::OpenPopup("MyHelpMenu");
if (ImGui::BeginPopup("MyHelpMenu"))
{
if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
tabs_list.push_back(next_id++);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Add a new TabItem() in the tab bar");
// Popup Context also works with TabItemButton
if (ImGui::BeginPopupContextItem())
{
ImGui::Text("I'm a popup!");
if (ImGui::Button("Close"))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
}
ImGui::Selectable("Hello!");
ImGui::EndPopup();
}
bool close_current_tab = false;
if (show_trailing_button)
{
if (ImGui::TabItemButton("X", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
close_current_tab = true;
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Close the currently selected TabItem()");
}
// Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+")
if (show_trailing_button && ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
active_tabs.push_back(next_tab_id++);
for (int n = 0; n < tabs_list.Size; )
// Submit our regular tabs
for (int n = 0; n < active_tabs.Size; )
{
int mod = tabs_list[n] % 3;
ImGuiTabItemFlags flags = mod == 0 ? 0 : mod == 1 ? ImGuiTabItemFlags_Leading : ImGuiTabItemFlags_Trailing;
if (!enable_position)
flags = 0;
char name[16];
snprintf(name, IM_ARRAYSIZE(name), "%04d", tabs_list[n]);
bool open = true;
if (ImGui::BeginTabItem(name, &open, flags))
char name[16];
snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
{
ImGui::Text("This is the %s tab!", name);
ImGui::EndTabItem();
if (close_current_tab)
{
open = false;
ImGui::SetTabItemClosed(name);
}
}
if (!open)
tabs_list.erase(tabs_list.Data + n);
active_tabs.erase(active_tabs.Data + n);
else
++n;
n++;
}
ImGui::EndTabBar();

7
imgui_internal.h

@ -1719,9 +1719,10 @@ struct ImGuiTabItem
float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
ImS8 IndexDuringLayout; // Index only used during TabBarLayout()
bool WantClose; // Marked as closed by SetTabItemClosed()
ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; WantClose = false; }
ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
};
// Storage for a tab bar (sizeof() 92~96 bytes)
@ -1738,8 +1739,8 @@ struct ImGuiTabBar
float LastTabContentHeight; // Record the height of contents submitted below the tab bar
float WidthAllTabs; // Actual width of all tabs (locked during layout)
float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped
float LeadingWidth; // Total width used by leading button
float TrailingWidth; // Total width used by trailing button
float WidthLeading; // Total width used by leading button
float WidthTrailing; // Total width used by trailing button
float ScrollingAnim;
float ScrollingTarget;
float ScrollingTargetDistToVisibility;

120
imgui_widgets.cpp

@ -6815,7 +6815,7 @@ ImGuiTabBar::ImGuiTabBar()
CurrFrameVisible = PrevFrameVisible = -1;
LastTabContentHeight = 0.0f;
WidthAllTabs = WidthAllTabsIdeal = 0.0f;
LeadingWidth = TrailingWidth = 0.0f;
WidthLeading = WidthTrailing = 0.0f;
ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
Flags = ImGuiTabBarFlags_None;
ReorderRequestTabId = 0;
@ -7015,11 +7015,15 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
// Reserve shrink buffer for maximum possible number of tabs (but tabs with Trailing/Leading won't shrink)
int tab_n_shrinkable = 0;
g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
// Compute ideal widths
g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); // Reserve for maximum possible number of tabs,
int tab_n_shrinkable = 0; // ..but buttons won't shrink
tab_bar->LeadingWidth = tab_bar->TrailingWidth = 0.0f;
float width_total_contents = 0.0f;
float width_central = 0.0f;
tab_bar->WidthLeading = tab_bar->WidthTrailing = 0.0f;
const float tab_max_width = TabBarCalcMaxTabWidth();
ImGuiTabItem* most_recently_selected_tab = NULL;
bool found_selected_tab_id = false;
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
@ -7027,9 +7031,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible);
if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected)
if (!(tab->Flags & ImGuiTabItemFlags_Button))
most_recently_selected_tab = tab;
if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button))
most_recently_selected_tab = tab;
if (tab->ID == tab_bar->SelectedTabId)
found_selected_tab_id = true;
@ -7042,79 +7045,95 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
float width = tab->ContentWidth;
if (tab->Flags & ImGuiTabItemFlags_Leading)
tab_bar->LeadingWidth += width + g.Style.ItemInnerSpacing.x;
{
tab_bar->WidthLeading += width + g.Style.ItemInnerSpacing.x;
}
else if (tab->Flags & ImGuiTabItemFlags_Trailing)
tab_bar->TrailingWidth += width + g.Style.ItemInnerSpacing.x;
{
tab_bar->WidthTrailing += width + g.Style.ItemInnerSpacing.x;
}
else
{
width_total_contents += width + (tab_n_shrinkable > 0 ? g.Style.ItemInnerSpacing.x : 0.0f);
// Store data so we can build an array sorted by width if we need to shrink tabs down
g.ShrinkWidthBuffer[tab_n_shrinkable].Index = tab_n;
width = ImMin(tab->ContentWidth, tab_max_width);
width_central += width + (tab_n_shrinkable > 0 ? g.Style.ItemInnerSpacing.x : 0.0f);
g.ShrinkWidthBuffer[tab_n_shrinkable].Index = tab_n; // Store data so we can build an array sorted by width if we need to shrink tabs down
g.ShrinkWidthBuffer[tab_n_shrinkable].Width = tab->ContentWidth;
tab_n_shrinkable++;
}
IM_ASSERT(width > 0.0f);
tab->Width = width;
}
// Compute width
const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - tab_bar->LeadingWidth - tab_bar->TrailingWidth, 0.0f);
float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f;
const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - tab_bar->WidthLeading - tab_bar->WidthTrailing, 0.0f);
float width_excess = (width_avail < width_central) ? (width_central - width_avail) : 0.0f;
if (width_excess > 0.0f && !(tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
{
// If we don't have enough room, resize down the largest tabs first
ShrinkWidths(g.ShrinkWidthBuffer.Data, tab_n_shrinkable, width_excess);
for (int tab_n = 0; tab_n < tab_n_shrinkable; tab_n++)
tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index].Width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
}
else
{
const float tab_max_width = TabBarCalcMaxTabWidth();
width_central -= width_excess;
#if 0
width_central = (tab_bar->WidthLeading > 0.0f) ? -g.Style.ItemInnerSpacing.x : 0.0f;
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
{
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
tab->Width = ImMin(tab->ContentWidth, tab_max_width);
IM_ASSERT(tab->Width > 0.0f);
if ((tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) == 0)
width_central += tab->Width + g.Style.ItemInnerSpacing.x;
}
#endif
}
// Layout all active tabs
float offset_x_button_leading = 0.0f;
float offset_x_button_trailing = tab_bar->BarRect.GetWidth() - tab_bar->TrailingWidth + g.Style.ItemInnerSpacing.x;
float offset_x_regular = tab_bar->LeadingWidth;
float offset_x_ideal = offset_x_regular;
float offset_x_pos_leading = 0.0f;
float offset_x_pos_central = tab_bar->WidthLeading;
#if 0
float offset_x_pos_trailing = tab_bar->BarRect.GetWidth() - tab_bar->WidthTrailing + g.Style.ItemInnerSpacing.x; // Right-most layout
#else
float offset_x_pos_trailing = tab_bar->WidthLeading + width_central; // Trailing layout
if (offset_x_pos_trailing > 0.0f)
offset_x_pos_trailing += g.Style.ItemInnerSpacing.x;
#endif
float width_ideal = tab_bar->WidthLeading;
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
{
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
float width = tab->Width + g.Style.ItemInnerSpacing.x;
if (tab->Flags & ImGuiTabItemFlags_Leading)
{
tab->Offset = offset_x_button_leading;
offset_x_button_leading += width;
tab->Offset = offset_x_pos_leading;
offset_x_pos_leading += width;
}
else if (tab->Flags & ImGuiTabItemFlags_Trailing)
{
tab->Offset = offset_x_button_trailing;
offset_x_button_trailing += width;
tab->Offset = offset_x_pos_trailing;
offset_x_pos_trailing += width;
}
else
{
tab->Offset = offset_x_regular;
tab->Offset = offset_x_pos_central;
if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
scroll_track_selected_tab_id = tab->ID;
offset_x_regular += width;
offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
offset_x_pos_central += width;
width_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
}
}
tab_bar->WidthAllTabs = ImMax(offset_x_regular - g.Style.ItemInnerSpacing.x + tab_bar->TrailingWidth, 0.0f);
tab_bar->WidthAllTabsIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x + tab_bar->TrailingWidth, 0.0f);
tab_bar->WidthAllTabs = ImMax(offset_x_pos_central - g.Style.ItemInnerSpacing.x + tab_bar->WidthTrailing, 0.0f);
tab_bar->WidthAllTabsIdeal = ImMax(width_ideal - g.Style.ItemInnerSpacing.x + tab_bar->WidthTrailing, 0.0f);
// Horizontal scrolling buttons
const bool scrolling_buttons = (tab_bar->WidthAllTabs > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
if (scrolling_buttons)
if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x and each trailing tab->Offset
{
if (scroll_track_selected_tab->Flags & ImGuiTabItemFlags_Button)
scroll_track_selected_tab_id = scroll_track_selected_tab->ID;
else
scroll_track_selected_tab_id = tab_bar->SelectedTabId = scroll_track_selected_tab->ID;
}
// If we have lost the selected tab, select the next most recently active one
if (found_selected_tab_id == false)
@ -7154,9 +7173,6 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
ImGuiWindow* window = g.CurrentWindow;
window->DC.CursorPos = tab_bar->BarRect.Min;
ItemSize(ImVec2(tab_bar->WidthAllTabsIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
window->DrawList->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Min + ImVec2(tab_bar->LeadingWidth, tab_bar->BarRect.GetHeight()), IM_COL32(255, 0, 0, 255));
window->DrawList->AddRect(tab_bar->BarRect.Max - ImVec2(tab_bar->TrailingWidth, tab_bar->BarRect.GetHeight()), tab_bar->BarRect.Max, IM_COL32(0, 255, 0, 255));
}
// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
@ -7238,18 +7254,24 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar)
int order = tab_bar->GetTabOrder(tab);
float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f);
float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
// Scrolling happens only in the central section (leading/trailing sections are not scrolling)
float scrollable_width = tab_bar->BarRect.GetWidth() - tab_bar->WidthLeading - tab_bar->WidthTrailing;
// We make all tabs positions all relative WidthLeading to make code simpler
float tab_x1 = tab->Offset - tab_bar->WidthLeading + (order > 0 ? -margin : 0.0f);
float tab_x2 = tab->Offset - tab_bar->WidthLeading + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
tab_bar->ScrollingTargetDistToVisibility = 0.0f;
if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= tab_bar->BarRect.GetWidth()))
if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width))
{
// Scroll to the left
tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f);
tab_bar->ScrollingTarget = tab_x1;
}
else if (tab_bar->ScrollingTarget < tab_x2 - tab_bar->BarRect.GetWidth())
else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width)
{
tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - tab_bar->BarRect.GetWidth()) - tab_bar->ScrollingAnim, 0.0f);
tab_bar->ScrollingTarget = tab_x2 - tab_bar->BarRect.GetWidth();
// Scroll to the right
tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f);
tab_bar->ScrollingTarget = tab_x2 - scrollable_width;
}
}
@ -7420,7 +7442,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!");
return false;
}
IM_ASSERT_USER_ERROR(!(flags & ImGuiTabItemFlags_Button), "BeginTabItem() Can't be used with button flags, use TabItemButton() instead!");
IM_ASSERT(!(flags & ImGuiTabItemFlags_Button)); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead!
bool ret = TabItemEx(tab_bar, label, p_open, flags);
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
@ -7460,7 +7482,7 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
ImGuiTabBar* tab_bar = g.CurrentTabBar;
if (tab_bar == NULL)
{
IM_ASSERT_USER_ERROR(tab_bar, "TabItemButton() needs to be called between BeginTabBar() and EndTabBar()!");
IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!");
return false;
}
return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder);
@ -7491,7 +7513,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
return false;
}
IM_ASSERT(!p_open || (p_open && !(flags & ImGuiTabItemFlags_Button))); // TabItemButton should not have visible content
IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button));
IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing
// Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented)
if (flags & ImGuiTabItemFlags_NoCloseButton)
@ -7568,7 +7591,6 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
// Layout
size.x = tab->Width;
//if (is_tab_button && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f);
else
@ -7578,8 +7600,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
// We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation)
// If TabBar fitting policy is scroll, then just clip through the BarRect
float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->LeadingWidth;
float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->TrailingWidth; // Leading buttons will be clipped by BarRect.Max.x, trailing buttons will be clipped at BarRect.Minx + LeadingsWidth
float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->WidthLeading;
float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->WidthTrailing; // Leading buttons will be clipped by BarRect.Max.x, trailing buttons will be clipped at BarRect.Minx + LeadingsWidth
bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x + offset_leading) || (bb.Max.x + offset_trailing > tab_bar->BarRect.Max.x);
if (want_clip_rect)
PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x + offset_leading), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x - offset_trailing, bb.Max.y), true);

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