@ -329,11 +329,18 @@ void ImGui_ImplGlfwGL3_NewFrame()
// Setup inputs
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
double mouse_x , mouse_y ;
glfwGetCursorPos ( g_Window , & mouse_x , & mouse_y ) ;
mouse_x * = ( float ) display_w / w ; // Convert mouse coordinates to pixels
mouse_y * = ( float ) display_h / h ;
io . MousePos = ImVec2 ( ( float ) mouse_x , ( float ) mouse_y ) ; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
if ( glfwGetWindowAttrib ( g_Window , GLFW_FOCUSED ) )
{
double mouse_x , mouse_y ;
glfwGetCursorPos ( g_Window , & mouse_x , & mouse_y ) ;
mouse_x * = ( float ) display_w / w ; // Convert mouse coordinates to pixels
mouse_y * = ( float ) display_h / h ;
io . MousePos = ImVec2 ( ( float ) mouse_x , ( float ) mouse_y ) ; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
}
else
{
io . MousePos = ImVec2 ( - 1 , - 1 ) ;
}
for ( int i = 0 ; i < 3 ; i + + )
{