@ -329,11 +329,18 @@ void ImGui_ImplGlfwGL3_NewFrame()
// Setup inputs
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
{
double mouse_x, mouse_y;
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
mouse_y *= (float)display_h / h;
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
}
else
io.MousePos = ImVec2(-1,-1);
for (int i = 0; i < 3; i++)
@ -233,11 +233,18 @@ void ImGui_ImplGlfw_NewFrame()