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@ -264,7 +264,7 @@ void ImDrawList::ClearFreeMemory() |
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_Channels.clear(); |
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} |
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// Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
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// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
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#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect) |
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#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) |
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@ -388,7 +388,7 @@ void ImDrawList::ChannelsSplit(int channels_count) |
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_Channels.resize(channels_count); |
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_ChannelsCount = channels_count; |
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// _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
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// _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
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// The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
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// When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
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memset(&_Channels[0], 0, sizeof(ImDrawChannel)); |
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@ -1208,7 +1208,7 @@ ImFontConfig::ImFontConfig() |
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const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90; |
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const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; |
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const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; |
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const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = |
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static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = |
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{ |
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"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" |
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"..- -X.....X- X.X - X.X -X.....X - X.....X" |
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@ -1239,6 +1239,19 @@ const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF |
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" - XX XX - " |
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}; |
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static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_Count_][3] = |
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{ |
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// Pos ........ Size ......... Offset ......
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{ ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
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{ ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
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{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
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{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
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{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
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{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
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{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
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}; |
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ImFontAtlas::ImFontAtlas() |
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{ |
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TexID = NULL; |
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@ -1784,26 +1797,14 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) |
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atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * tex_uv_scale.x, (r.Y + 0.5f) * tex_uv_scale.y); |
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// Setup mouse cursors
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const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] = |
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{ |
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// Pos ........ Size ......... Offset ......
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{ ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
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{ ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
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{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
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{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
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{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
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{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
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{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
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}; |
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for (int type = 0; type < ImGuiMouseCursor_Count_; type++) |
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{ |
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ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; |
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ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.X, (float)r.Y); |
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const ImVec2 size = cursor_datas[type][1]; |
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ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][0] + ImVec2((float)r.X, (float)r.Y); |
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const ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][1]; |
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cursor_data.Type = type; |
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cursor_data.Size = size; |
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cursor_data.HotOffset = cursor_datas[type][2]; |
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cursor_data.HotOffset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][2]; |
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cursor_data.TexUvMin[0] = (pos) * tex_uv_scale; |
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cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale; |
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pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; |
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