floatFontSize;// (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
floatFontBaseSize;// (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
floatDpiScale;// Current window DpiScale
ImDrawListSharedDataDrawListSharedData;
doubleTime;
intFrameCount;
@ -1967,7 +1968,7 @@ struct ImGuiContext
ImVector<ImGuiWindowStackData>CurrentWindowStack;
ImGuiStorageWindowsById;// Map window's ImGuiID to ImGuiWindow*
intWindowsActiveCount;// Number of unique windows submitted by frame
ImVec2WindowsHoverPadding;// Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING)
ImVec2WindowsHoverPadding;// Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING).
ImGuiIDDebugBreakInWindow;// Set to break in Begin() call.
ImGuiWindow*CurrentWindow;// Window being drawn into
ImGuiWindow*HoveredWindow;// Window the mouse is hovering. Will typically catch mouse inputs.