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@ -3102,20 +3102,13 @@ void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col) |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiWindow* window = GetCurrentWindow(); |
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ImVec2 a, b, c; |
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f); |
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f); |
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a.x = pos.x + 0.5f + start_x; |
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b.x = a.x + rem_third; |
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c.x = a.x + rem_third * 3.0f; |
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b.y = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); |
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a.y = b.y - rem_third; |
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c.y = b.y - rem_third * 2.0f; |
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window->DrawList->PathLineTo(a); |
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window->DrawList->PathLineTo(b); |
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window->DrawList->PathLineTo(c); |
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float bx = pos.x + 0.5f + start_x + rem_third; |
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float by = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); |
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window->DrawList->PathLineTo(ImVec2(bx - rem_third, by - rem_third)); |
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window->DrawList->PathLineTo(ImVec2(bx, by)); |
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window->DrawList->PathLineTo(ImVec2(bx + rem_third*2, by - rem_third*2)); |
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window->DrawList->PathStroke(col, false); |
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} |
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