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BeginPopup() API had to be changed! :( Proper support for stacked popups, leading into menus (wip #126)

pull/236/head
ocornut 10 years ago
parent
commit
fcd08ed8d4
  1. 170
      imgui.cpp
  2. 6
      imgui.h

170
imgui.cpp

@ -136,6 +136,7 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup.
- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
@ -517,6 +518,7 @@ static void Scrollbar(ImGuiWindow* window);
static bool CloseWindowButton(bool* p_opened = NULL);
static void FocusWindow(ImGuiWindow* window);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
static void CloseInactivePopups();
// Helpers: String
static int ImStricmp(const char* str1, const char* str2);
@ -1013,7 +1015,7 @@ struct ImGuiDrawContext
ImVector<ImGuiGroupData> GroupStack;
ImGuiColorEditMode ColorEditMode;
ImGuiStorage* StateStorage;
int StackSizesBackup[5]; // store size of various stacks for asserting
int StackSizesBackup[5]; // Store size of various stacks for asserting
float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
@ -1125,7 +1127,6 @@ struct ImGuiState
ImVector<ImGuiWindow*> WindowsSortBuffer;
ImGuiWindow* CurrentWindow; // Being drawn into
ImVector<ImGuiWindow*> CurrentWindowStack;
int CurrentPopupStackSize;
ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
ImGuiWindow* HoveredWindow; // Will catch mouse inputs
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
@ -1142,6 +1143,8 @@ struct ImGuiState
ImVector<ImGuiColMod> ColorModifiers;
ImVector<ImGuiStyleMod> StyleModifiers;
ImVector<ImFont*> FontStack;
ImVector<ImGuiID> OpenedPopupStack; // Which popups are open
ImVector<ImGuiID> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
ImVec2 SetNextWindowPosVal;
ImGuiSetCond SetNextWindowPosCond;
@ -1164,7 +1167,7 @@ struct ImGuiState
// Widget state
ImGuiTextEditState InputTextState;
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // for user selection
ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
ImGuiID ActiveComboID;
ImVec2 ActiveClickDeltaToCenter;
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
@ -1200,7 +1203,6 @@ struct ImGuiState
FrameCount = 0;
FrameCountRendered = -1;
CurrentWindow = NULL;
CurrentPopupStackSize = 0;
FocusedWindow = NULL;
HoveredWindow = NULL;
HoveredRootWindow = NULL;
@ -1272,6 +1274,7 @@ struct ImGuiWindow
bool Accessed; // Set to true when any widget access the current window
bool Collapsed; // Set when collapsing window to become only title-bar
bool SkipItems; // == Visible && !Collapsed
ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
int AutoFitFrames;
bool AutoFitOnlyGrows;
int AutoPosLastDirection;
@ -1313,7 +1316,7 @@ public:
float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
ImRect TitleBarRect() const { return ImRect(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); }
ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders) && !(Flags & ImGuiWindowFlags_ComboBox)) ? ImVec2(0,0) : GImGui->Style.WindowPadding; }
ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & (ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) ? ImVec2(0,0) : GImGui->Style.WindowPadding; }
ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
};
@ -1436,8 +1439,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
return &it->val_p;
}
// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
void ImGuiStorage::SetInt(ImU32 key, int val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
@ -1631,6 +1633,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
Accessed = false;
Collapsed = false;
SkipItems = false;
PopupID = 0;
AutoFitFrames = -1;
AutoFitOnlyGrows = false;
AutoPosLastDirection = -1;
@ -2067,12 +2070,37 @@ void ImGui::NewFrame()
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
g.CurrentWindowStack.resize(0);
g.CurrentPopupStack.resize(0);
CloseInactivePopups();
// Create implicit window - we will only render it if the user has added something to it.
ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiSetCond_FirstUseEver);
ImGui::Begin("Debug");
}
static void CloseInactivePopups()
{
ImGuiState& g = *GImGui;
if (g.OpenedPopupStack.empty())
return;
// User has clicked outside of a popup
if (!g.FocusedWindow || !(g.FocusedWindow->RootWindow->Flags & ImGuiWindowFlags_Popup))
{
g.OpenedPopupStack.resize(0);
return;
}
// When popups are stacked, clicking on a lower level popups puts focus back to it and close its child
IM_ASSERT(g.FocusedWindow->PopupID != 0);
for (size_t n = 0; n < g.OpenedPopupStack.size(); n++)
if (g.OpenedPopupStack[n] == g.FocusedWindow->PopupID)
{
g.OpenedPopupStack.resize(n+1);
return;
}
}
// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
void ImGui::Shutdown()
{
@ -2102,6 +2130,8 @@ void ImGui::Shutdown()
g.ColorModifiers.clear();
g.StyleModifiers.clear();
g.FontStack.clear();
g.OpenedPopupStack.clear();
g.CurrentPopupStack.clear();
for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
g.RenderDrawLists[i].clear();
g.MouseCursorDrawList.ClearFreeMemory();
@ -2895,30 +2925,65 @@ void ImGui::EndTooltip()
ImGui::End();
}
void ImGui::BeginPopup(bool* p_opened)
void ImGui::OpenPopup(const char* str_id)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(p_opened != NULL); // Must provide a bool at the moment
const ImGuiID id = window->GetID(str_id);
// One open popup per level of the popup hierarchy
if (g.OpenedPopupStack.size() == g.CurrentPopupStack.size())
g.OpenedPopupStack.push_back(id);
else if (g.OpenedPopupStack.size() == g.CurrentPopupStack.size() + 1)
g.OpenedPopupStack.back() = id;
else
IM_ASSERT(0); // Invalid state
}
void ImGui::CloseCurrentPopup()
{
ImGuiState& g = *GImGui;
if (g.CurrentPopupStack.back() != g.OpenedPopupStack.back())
return;
if (g.Windows.back()->PopupID == g.OpenedPopupStack.back() && g.Windows.size() >= 2)
FocusWindow(g.Windows[g.Windows.size()-2]);
g.OpenedPopupStack.pop_back();
}
static bool IsPopupOpen(ImGuiID id)
{
ImGuiState& g = *GImGui;
const bool opened = g.OpenedPopupStack.size() > g.CurrentPopupStack.size() && g.OpenedPopupStack[g.CurrentPopupStack.size()] == id;
return opened;
}
bool ImGui::BeginPopup(const char* str_id)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
const ImGuiID id = window->GetID(str_id);
if (!IsPopupOpen(id))
return false;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
float alpha = 1.0f;
char name[20];
ImFormatString(name, 20, "##Popup%02d", g.CurrentPopupStackSize++);
ImGui::Begin(name, p_opened, ImVec2(0.0f, 0.0f), alpha, flags);
ImFormatString(name, 20, "##Popup%02d", g.CurrentPopupStack.size()); // Recycle windows based on depth
float alpha = 1.0f;
bool opened = ImGui::Begin(name, NULL, ImVec2(0.0f, 0.0f), alpha, flags);
IM_ASSERT(opened);
if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
GetCurrentWindow()->Flags &= ~ImGuiWindowFlags_ShowBorders;
return opened;
}
void ImGui::EndPopup()
{
ImGuiState& g = *GImGui;
IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Popup);
IM_ASSERT(g.CurrentPopupStackSize > 0);
g.CurrentPopupStackSize--;
IM_ASSERT(GImGui->CurrentPopupStack.size() > 0);
ImGui::End();
ImGui::PopStyleVar();
}
@ -3153,16 +3218,23 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window_is_new = true;
}
window->Flags = (ImGuiWindowFlags)flags;
const int current_frame = ImGui::GetFrameCount();
const bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
// Add to stack
ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL;
g.CurrentWindowStack.push_back(window);
SetCurrentWindow(window);
CheckStacksSize(window, true);
const int current_frame = ImGui::GetFrameCount();
bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
if (flags & ImGuiWindowFlags_Popup)
{
const ImGuiID popup_id = g.OpenedPopupStack[g.CurrentPopupStack.size()];
g.CurrentPopupStack.push_back(popup_id);
window_was_visible &= (window->PopupID == popup_id);
window->PopupID = popup_id;
}
// Process SetNextWindow***() calls
bool window_pos_set_by_api = false;
if (g.SetNextWindowPosCond)
@ -3232,13 +3304,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->AutoPosLastDirection = -1;
if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
{
FocusWindow(window);
// Popup first latch mouse position, will position itself when it appears next frame
if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
window->PosFloat = g.IO.MousePos;
}
// Popup first latch mouse position, will position itself when it appears next frame
if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
window->PosFloat = g.IO.MousePos;
}
// Collapse window by double-clicking on title bar
@ -3269,7 +3339,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->SizeContents.y += window->ScrollY;
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window->WasActive)
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible)
{
window->HiddenFrames = 1;
window->Size = window->SizeFull = window->SizeContents = ImVec2(0.f, 0.f); // TODO: We don't support SetNextWindowSize() for tooltips or popups yet
@ -3548,18 +3618,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_rect.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y*2 + text_size.y);
RenderTextClipped(text_min, name, NULL, &text_size, text_max);
}
if (flags & ImGuiWindowFlags_Popup)
{
if (p_opened)
{
if (g.IO.MouseClicked[0] && (!g.HoveredWindow || g.HoveredWindow->RootWindow != window))
*p_opened = false;
else if (!g.FocusedWindow)
*p_opened = false;
else if (g.FocusedWindow->RootWindow != window)// && !(g.FocusedWindow->RootWindow->Flags & ImGuiWindowFlags_Tooltip))
*p_opened = false;
}
}
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
window->ClippedRect = window->Rect();
@ -3629,6 +3687,8 @@ void ImGui::End()
// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
CheckStacksSize(window, false);
g.CurrentWindowStack.pop_back();
if (window->Flags & ImGuiWindowFlags_Popup)
g.CurrentPopupStack.pop_back();
SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
}
@ -7141,6 +7201,10 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
//const ImVec2 off = ImVec2(ImMax(0.0f, size.x - text_size.x) * 0.5f, ImMax(0.0f, size.y - text_size.y) * 0.5f);
RenderTextClipped(bb.Min, label, NULL, &label_size, bb_with_spacing.Max);
// Automatically close popups
if (pressed && (window->Flags & ImGuiWindowFlags_Popup))
ImGui::CloseCurrentPopup();
return pressed;
}
@ -7262,7 +7326,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected)
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const float symbol_spacing = (float)(int)(g.FontSize * 1.50f + 0.5f);
const float w = ImMax(label_size.x + symbol_spacing, window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x); // Feedback to next frame
bool ret = ImGui::Selectable(label, false, ImVec2(w, 0.0f));
bool pressed = ImGui::Selectable(label, false, ImVec2(w, 0.0f));
if (selected)
{
@ -7270,7 +7334,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected)
RenderCheckMark(pos, window->Color(ImGuiCol_Text));
}
return ret;
return pressed;
}
bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected)
@ -10078,43 +10142,41 @@ void ImGui::ShowTestWindow(bool* opened)
static bool toggles[] = { true, false, false, false, false };
{
static bool popup_open = false;
if (ImGui::Button("Select.."))
popup_open = true;
ImGui::OpenPopup("select");
ImGui::SameLine();
ImGui::Text(selected_fish == -1 ? "<None>" : names[selected_fish]);
if (popup_open)
if (ImGui::BeginPopup("select"))
{
ImGui::BeginPopup(&popup_open);
ImGui::Text("Aquarium");
ImGui::Separator();
for (int i = 0; i < IM_ARRAYSIZE(names); i++)
{
if (ImGui::Selectable(names[i]))
{
selected_fish = i;
popup_open = false;
}
}
ImGui::EndPopup();
}
}
{
static bool popup_open = false;
if (ImGui::Button("Toggle.."))
popup_open = true;
if (popup_open)
ImGui::OpenPopup("toggle");
if (ImGui::BeginPopup("toggle"))
{
ImGui::BeginPopup(&popup_open);
for (int i = 0; i < IM_ARRAYSIZE(names); i++)
if (ImGui::MenuItem(names[i], "", &toggles[i]))
popup_open = false;
ImGui::MenuItem(names[i], "", &toggles[i]);
ImGui::Separator();
ImGui::Text("Tooltip here");
if (ImGui::IsItemHovered())
ImGui::SetTooltip("I am a tooltip over a popup");
if (ImGui::Button("Stacked Popup"))
ImGui::OpenPopup("another popup");
if (ImGui::BeginPopup("another popup"))
{
for (int i = 0; i < IM_ARRAYSIZE(names); i++)
ImGui::MenuItem(names[i], "", &toggles[i]);
ImGui::EndPopup();
}
ImGui::EndPopup();
}
}

6
imgui.h

@ -226,8 +226,10 @@ namespace ImGui
IMGUI_API void EndTooltip();
// Popup
IMGUI_API void BeginPopup(bool* p_opened);
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. will close when user click outside, or activate menu items, or CloseCurrentPopup() is called within a BeginPopup/EndPopup block.
IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_API void EndPopup();
IMGUI_API void CloseCurrentPopup();
// Layout
IMGUI_API void BeginGroup();
@ -358,7 +360,7 @@ namespace ImGui
IMGUI_API void ListBoxFooter(); // terminate the scrolling region
// Widgets: Menus
// FIXME-WIP: v1.39 in development
// FIXME-WIP: v1.39 in development, API may change
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = NULL); // bool enabled = true
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected); // bool enabled = true

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