@ -64,6 +64,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
- input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependant). actually a very old bug but no one appears to have noticed it.
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
- input text multi-line: support for cut/paste without selection (cut/paste the current line)
- input text multi-line: line numbers? status bar? (follow up on #200)
- input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725)
- input text multi-line: better horizontal scrolling support (#383, #1224)
constboolis_wordmove_key_down=io.OptMacOSXBehaviors?io.KeyAlt:io.KeyCtrl;// OS X style: Text editing cursor movement using Alt instead of Ctrl
constboolis_startend_key_down=io.OptMacOSXBehaviors&&io.KeySuper&&!io.KeyCtrl&&!io.KeyAlt;// OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End