ocornut
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f8de9fec8c
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Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
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5 months ago |
Michal Šlesár
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4c3eac2c10
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Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
|
6 months ago |
Hubert Maier
|
07dbcf1f70
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Fixed typos. (#7593)
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6 months ago |
ocornut
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93daf23223
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Examples: SDL3: updates for latest SDL3 API changes.
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6 months ago |
kuvaus
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e45efa9951
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Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
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6 months ago |
ocornut
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5d973a87d4
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Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
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6 months ago |
ocornut
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ac90e1bd5b
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Backends: Win32: replace bd != nullptr assert with early out. (#6275)
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
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6 months ago |
ocornut
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5e23680454
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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6 months ago |
ocornut
|
0d483a1c89
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Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
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6 months ago |
ocornut
|
92df32d339
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Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
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6 months ago |
ocornut
|
1ab1af80c7
|
Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
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6 months ago |
ocornut
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d15574ce2a
|
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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6 months ago |
Lukas Lipp
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a60387a3c2
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Backends: GLFW: Add define guards for glfw native defines. (#7536)
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6 months ago |
ocornut
|
b720c0f541
|
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
|
7 months ago |
ocornut
|
07e8ff9a8d
|
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
|
7 months ago |
ocornut
|
9ec299ebe3
|
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
|
7 months ago |
ocornut
|
7b8107e7c8
|
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
|
7 months ago |
Green Sky
|
fab96a6e59
|
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
|
7 months ago |
Elie Michel
|
8be48a44f7
|
Backends: WebGPU: Avoid using -1u literal (#7436)
|
8 months ago |
Robert Edmonds
|
da29b776ee
|
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
|
8 months ago |
John Melas
|
b19a4c5f2b
|
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
|
9 months ago |
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
9 months ago |
ocornut
|
829f45df99
|
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
|
9 months ago |
ocornut
|
891b81fc5d
|
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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9 months ago |
ocornut
|
262e30e300
|
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
|
9 months ago |
ocornut
|
d15e4100b8
|
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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9 months ago |
ocornut
|
f966da1f8f
|
Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
|
9 months ago |
ocornut
|
bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
|
9 months ago |
ocornut
|
fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
9 months ago |
ocornut
|
e0ba0d0433
|
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931 . (#7166)
|
9 months ago |
ocornut
|
11d73f03ee
|
Backends: Vulkan: Fix/amend 8901931
|
9 months ago |
Shawn Hatori
|
89019319dd
|
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
|
11 months ago |
璀境石
|
1d6f0cea0e
|
Backends: DX9: use RGBA texture to avoid conversion if supported
|
1 year ago |
ocornut
|
2af01baffd
|
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
|
9 months ago |
Bruce Mitchener
|
f50ddc431e
|
Fixed some typos. (#7282)
|
9 months ago |
ocornut
|
1509842107
|
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
|
10 months ago |
Clément Gallet
|
1ce41f6218
|
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
|
10 months ago |
rajveermalviya
|
9266c0d2d1
|
Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
|
10 months ago |
ocornut
|
5fc0a361b2
|
Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
|
10 months ago |
ocornut
|
831d42c1ab
|
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
|
10 months ago |
Frank McCoy
|
15908502ed
|
Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
|
10 months ago |
ocornut
|
5ddfbb80d8
|
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
|
10 months ago |
ocornut
|
03417cc77d
|
Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
|
10 months ago |
ocornut
|
6228c2e1ec
|
Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
|
10 months ago |
ocornut
|
70bb6d1e79
|
Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
|
10 months ago |
Tristan Gouge
|
82df7c8bf4
|
Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
|
10 months ago |
ocornut
|
a3eea8a75a
|
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
|
10 months ago |
ocornut
|
6f10cef2a1
|
Backends: Vulkan: moved structure declarations.
This is mostly to facilitate maintainance of #6616.
|
10 months ago |
ocornut
|
0ea99132c8
|
Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
|
10 months ago |
Tristan Gouge
|
4778560e66
|
Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
|
10 months ago |