369 Commits (external/win98)

Author SHA1 Message Date
Axel Paris e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191) 10 months ago
kida22 240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174) 11 months ago
ocornut 33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618) 11 months ago
ocornut 3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 11 months ago
Pello Rao 22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) 11 months ago
ocornut 8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104) 11 months ago
Anılcan Gülkaya 9a2985611c
Backend: Android: Remove Redundant Check (#7093) 11 months ago
ocornut b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) 11 months ago
ocornut c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 11 months ago
ocornut 888834c636 Backends: Android: Fixed build breaking typo. (#7060) 11 months ago
ocornut 86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060) 11 months ago
ocornut 3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000) 12 months ago
codefrog2002 c5c1c4134b
Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018) 12 months ago
ocornut add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000) 12 months ago
ocornut 44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES. 1 year ago
ocornut 79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618) 1 year ago
ocornut 6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618) 1 year ago
ocornut ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 1 year ago
ocornut 0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983) 1 year ago
ocornut 001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 1 year ago
ocornut 7bbd758681 Backends: Win32: revert oops chunk. 1 year ago
ocornut b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 1 year ago
Nicolas "Pixel" Noble 64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445) 1 year ago
ocornut 12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859) 1 year ago
ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 year ago
sneakyevil c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725) 1 year ago
Deal 56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) 1 year ago
ocornut 162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735) 1 year ago
ocornut 1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther(). 1 year ago
scorpion-26 e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) 1 year ago
williamhCode 3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188) 1 year ago
ocornut 0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier. 1 year ago
ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 1 year ago
ocornut 121072cfe6 Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037) 1 year ago
sean 7812e836e4 Backends: Vulkan: Support for dynamic_rendering (#5446, #5037) 3 years ago
ocornut cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) 1 year ago
ocornut 884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 1 year ago
ocornut dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) 1 year ago
ocornut b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 1 year ago
Andrea Carcone 0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286) 1 year ago
ocornut b709b02e96 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286) 1 year ago
ocornut 88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 1 year ago
ocornut 52e19113f3 Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450) 1 year ago
Jason Millard 39f7248d4a Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375) 2 years ago
ocornut dd9db5e889 Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375) 2 years ago
Alex 70cca1eac0
Backends: avoid null dereference in metal and osx shutdown (#6385, #6334) 2 years ago
ocornut 5dc6013713 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) 2 years ago
ocornut a89590b425 Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218) 2 years ago
ocornut 9308cfdcfb Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2 years ago
Mark Jansen a566ecc58f Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 5 years ago