1620 Commits (features/potocpav-newer-lines-2)

Author SHA1 Message Date
ocornut 85513de247 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456) 6 months ago
ocornut 900b29055c Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456) 6 months ago
ocornut 55748cdbe1 Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit. 6 months ago
ocornut ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 6 months ago
ocornut 6d1a6f1c74 Internals, Inputs: Comments, alignment. 6 months ago
ocornut 28a283b460 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine. 6 months ago
ocornut ae8218a3ea Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456) 6 months ago
ocornut 25e279ee73 Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343) 6 months ago
ocornut 5107e58b0f Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343) 6 months ago
ocornut 7747106647 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456) 6 months ago
Hubert Maier 07dbcf1f70 Fixed typos. (#7593) 6 months ago
ocornut 93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 6 months ago
kuvaus e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 6 months ago
ocornut 5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 6 months ago
ocornut ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275) 6 months ago
ocornut d06b8b58d8 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed. 6 months ago
ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 6 months ago
prabu 510eb8f480 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) 6 months ago
ocornut f48aae600a Version 1.90.7 WIP 6 months ago
ocornut 6ccc561a2a Version 1.90.6 6 months ago
ocornut 0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 6 months ago
ocornut 1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 6 months ago
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 6 months ago
ocornut 0b309471f2 Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 6 months ago
thedmd fc4d818e17 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 6 months ago
ocornut 4bb7567141 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) 6 months ago
gan74 c895e987ad ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) 7 months ago
diego.mateos b8a44b198c TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) 1 year ago
ocornut b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 7 months ago
ocornut fa0120ea5e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) 7 months ago
ocornut 361432a0bb TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) 7 months ago
ocornut 9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7 months ago
ocornut 7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 7 months ago
ocornut 648278cd62 Examples: GLFW+WebGPU: Amends. (#7435, #7132) 7 months ago
GamingMinds-DanielC b475309fa1 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) 8 months ago
ocornut daecfffefb Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) 7 months ago
Green Sky fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) 7 months ago
ocornut 3caa79c8a5 Version 1.90.6 WIP 7 months ago
ocornut 231cbee0fc Version 1.90.5 7 months ago
GamingMinds-DanielC 4f9ba19e52 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278) 8 months ago
ocornut 9a2b598ec1 ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox(). 7 months ago
ocornut d3c3514a59 Tables: Fixed auto-width columns when using synced-instances of same table. (#7218) 7 months ago
ocornut 25a492f330 ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451) 7 months ago
ocornut 742e53434f Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440) 8 months ago
cfillion 515b437c08 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710) 8 months ago
cfillion 976dc23965 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710) 8 months ago
ocornut 37b37fc2a3 DrawList: Allow AddText() to accept null ranges. (#3615, 7391) 8 months ago
cfillion cf4c10bef7 Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411) 8 months ago
cfillion f0802287db Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416) 8 months ago
cfillion 29ff159f94 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416) 8 months ago