Mark Jansen
|
6453a3bb16
|
Premake: Only build example_sdl2_vulkan with both sdl2 and vulkan (#7852)
|
3 months ago |
Mark Jansen
|
e1298f484f
|
Premake: Add example_sdl2_sdlrenderer2 (#7862)
|
3 months ago |
ocornut
|
399ce60e26
|
Premake: experimental premake5 script.
(neater vs project output but certainly less standard than cmake)
(amended 2022-09-28)
(amended 2023-02-07)
|
2 years ago |
ocornut
|
92b94980c6
|
(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
|
1 month ago |
ocornut
|
19b494df89
|
Examples: DirectX12: update Windows SDK version.
(VS2015 doesn't support latest)
|
4 weeks ago |
ocornut
|
0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
2 months ago |
Aaron C Gaudette
|
1ac162f2b0
|
Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
|
2 months ago |
Yan Pujante
|
ac2ad79812
|
Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
|
2 months ago |
ocornut
|
e3cb016328
|
CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954)
|
2 months ago |
ocornut
|
4832027eb6
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2 months ago |
BillKek
|
088e6fc047
|
Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
|
1 year ago |
lunarlattice
|
45e7f7827a
|
Examples: SDL2+SDLRenderer: fixed return value. (#7876)
|
3 months ago |
Mark Jansen
|
5e7dc72c92
|
Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
3 months ago |
ocornut
|
fd57b252ac
|
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
|
3 months ago |
ocornut
|
71ee2ce367
|
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
|
3 months ago |
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
3 months ago |
SPeak
|
1f634f1d94
|
Eaxmples: Android: Fix build failed issue. (#7832)
set android:exported to true (IntentFilter)
Signed-off-by: Sunrisepeak <speakshen@163.com>
|
3 months ago |
ocornut
|
c3c90b49e0
|
Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
|
4 months ago |
Yan Pujante
|
2937339c17
|
Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
|
4 months ago |
Yan Pujante
|
6816789a6b
|
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
+ Fixed Emscripten warning when using mouse wheel on some setups.
|
4 months ago |
ocornut
|
a489585f84
|
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
4 months ago |
ocornut
|
67216910fb
|
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
|
4 months ago |
ocornut
|
22b36bef9e
|
Examples: undo adding SDL3 example to Visual Studio sln.
|
4 months ago |
ocornut
|
7c2476986b
|
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
4 months ago |
Martin Ejdestig
|
a18fb406ac
|
Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
|
5 months ago |
ocornut
|
7538ca6f40
|
Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
5 months ago |
ocornut
|
a47bfb1b5b
|
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
5 months ago |
Kenneth Rapp
|
219c6adc58
|
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
|
5 months ago |
Cyao
|
538960bf17
|
Examples: Fixed SDL3 Makefile (#7641)
|
5 months ago |
ocornut
|
ec1d2be96f
|
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
|
6 months ago |
Hubert Maier
|
07dbcf1f70
|
Fixed typos. (#7593)
|
6 months ago |
ocornut
|
93daf23223
|
Examples: SDL3: updates for latest SDL3 API changes.
|
6 months ago |
ocornut
|
5d973a87d4
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
6 months ago |
ocornut
|
b720c0f541
|
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
|
7 months ago |
ocornut
|
7b8107e7c8
|
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
|
7 months ago |
ocornut
|
648278cd62
|
Examples: GLFW+WebGPU: Amends. (#7435, #7132)
|
7 months ago |
Jules Fouchy
|
80a5fdb108
|
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
|
7 months ago |
Elias Daler
|
f9df6bf662
|
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
|
8 months ago |
ocornut
|
dad1689bf7
|
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
|
7 months ago |
Kevin Leonardic
|
fc570ac922
|
Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
|
8 months ago |
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
9 months ago |
Tom Seddon
|
3cc37170ca
|
Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
|
9 months ago |
ocornut
|
831d42c1ab
|
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
|
10 months ago |
ocornut
|
e3c7ff944d
|
Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
Also aimed at reducing diff for https://github.com/ocornut/imgui/pull/7132 tho this will lead in conflict.
|
10 months ago |
Michał Cichoń
|
788747f863
|
Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251)
|
10 months ago |
ocornut
|
5ddfbb80d8
|
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
|
10 months ago |
ocornut
|
2f48337335
|
Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
|
10 months ago |
ocornut
|
af00b182e3
|
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
|
10 months ago |
ocornut
|
3cb805489b
|
Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
|
11 months ago |
Pello Rao
|
22a7d241ff
|
Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
|
11 months ago |