ocornut
3acb869a95
Backends: Win32: avoid skipping DefWindowProc() on WM_CLOSE.
Mostly because I don't have a trace of why I did it this way, even in viewport branch history.
5 months ago
bcsanches
64a82d73c9
Backends: SDL3: Update for introduction of SDL_GLContext from void*. ( #7701 , #7702 )
5 months ago
ocornut
f8de9fec8c
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. ( #7653 )
5 months ago
Michal Šlesár
4c3eac2c10
Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. ( #7614 )
6 months ago
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
6 months ago
ocornut
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
6 months ago
kuvaus
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. ( #7580 )
6 months ago
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
6 months ago
ocornut
ac90e1bd5b
Backends: Win32: replace bd != nullptr assert with early out. ( #6275 )
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
6 months ago
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
6 months ago
ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
+ #6983
6 months ago
ocornut
92df32d339
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
6 months ago
ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c
+ additional commentary ( #6275 )
6 months ago
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
Better standardized similar checks in other backends.
6 months ago
Rory O'Connell
8b2c6dd42f
Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. ( #2626 , #3390 , #3758 , #7508 , #7513 )
6 months ago
Sandro Cavazzoni
ebb8d78102
Backends: Vulkan: Create a custom pipeline for secondary viewports. ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
2 years ago
ocornut
49e70e60a2
Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
As this is currently unused and misleading. Next commit will add a separate pipeline for secondary viewport.
6 months ago
Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. ( #7536 )
6 months ago
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
7 months ago
ocornut
07e8ff9a8d
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
7 months ago
ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
7 months ago
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
7 months ago
Green Sky
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). ( #7452 , #6306 , #6071 , #1953 )
Amend: a7703fe
7 months ago
Elie Michel
8be48a44f7
Backends: WebGPU: Avoid using -1u literal ( #7436 )
8 months ago
Robert Edmonds
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value ( #7381 )
8 months ago
ocornut
77dff5a735
Backends: comments.
8 months ago
ocornut
4e8c43f6b7
Backends: Win32: made it so that an appearing viewport showing up doesn't bring its parent viewport to front. ( #7354 )
8 months ago
John Melas
b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). ( #7320 )
9 months ago
ocornut
8048b52498
Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. ( #7316 )
9 months ago
ocornut
c66a1e7d51
Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. ( #7166 , #6855 , #5446 , #5037 )
9 months ago
Shawn Hatori
f80e65a406
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. ( #7308 )
9 months ago
ocornut
829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
9 months ago
ocornut
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). ( #7180 , #3884 , #6559 , #6890 )
9 months ago
ocornut
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). ( #3884 , #6559 , #6890 , #7180 )
Code is simpler this way.
9 months ago
ocornut
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. ( #3884 , #6559 , #6890 )
9 months ago
ocornut
f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d
. ( #3884 , #6559 , #6890 )
9 months ago
ocornut
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). ( #3884 , #6559 , #6890 )
9 months ago
ocornut
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
9 months ago
ocornut
e0ba0d0433
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931
. ( #7166 )
9 months ago
ocornut
11d73f03ee
Backends: Vulkan: Fix/amend 8901931
9 months ago
Shawn Hatori
89019319dd
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering ( #7166 , #6855 , #5446 , #5037 )
11 months ago
璀境石
1d6f0cea0e
Backends: DX9: use RGBA texture to avoid conversion if supported
1 year ago
ocornut
2af01baffd
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
9 months ago
Bruce Mitchener
f50ddc431e
Fixed some typos. ( #7282 )
9 months ago
ocornut
1509842107
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
10 months ago
Clément Gallet
1ce41f6218
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. ( #7253 )
Amended with (bd->GlVersion >= 210) checks.
10 months ago
actboy168
54ef4092a9
Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled. ( #7257 )
10 months ago
rajveermalviya
9266c0d2d1
Backends: WebGPU: Avoid leaking pipeline layout. ( #7245 )
10 months ago
ocornut
5fc0a361b2
Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. ( #7240 )
10 months ago
ocornut
831d42c1ab
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. ( #7240 )
10 months ago