1885 Commits (features/tex_round_corners)

Author SHA1 Message Date
ocornut ed9eb880b5 Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899) 5 months ago
ocornut 1f9fc382c3 Version 1.90.8 WIP 5 months ago
ocornut 00ad3c65bc Version 1.90.7 5 months ago
ocornut f814ef816f Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments 5 months ago
ocornut 5ce3d29955 Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456) 6 months ago
ocornut 650cb51bf1 Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. (#456, #7618) 6 months ago
ocornut ef9d525f02 Shortcuts: added ImGuiInputFlags_RouteActiveItem. (#456, #7618) + rearrange Changelog 6 months ago
ocornut 16b72f2d21 Comments 6 months ago
ocornut 29439bdd27 Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710) 6 months ago
ocornut 374b9a7fb4 Demo: Documents: refactor + add Renaming option. (#7233) 6 months ago
ocornut c06e6340cd Shortcuts: added ImGuiInputFlags_Tooltip. (#456) 6 months ago
ocornut dc5caa483c Demo: added "Shortcuts" section. (#456, #2637) 2 years ago
ocornut fc512a2474 Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. (#456, #2637) 6 months ago
ocornut 85513de247 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456) 6 months ago
ocornut 900b29055c Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456) 6 months ago
ocornut 55748cdbe1 Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit. 6 months ago
ocornut ec1d2be96f Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 6 months ago
ocornut 6d1a6f1c74 Internals, Inputs: Comments, alignment. 6 months ago
ocornut 28a283b460 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine. 6 months ago
ocornut ae8218a3ea Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456) 6 months ago
ocornut 25e279ee73 Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343) 6 months ago
ocornut 5107e58b0f Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343) 6 months ago
ocornut 7747106647 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456) 6 months ago
Hubert Maier 07dbcf1f70 Fixed typos. (#7593) 6 months ago
ocornut 93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 6 months ago
kuvaus e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 6 months ago
ocornut 5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 6 months ago
omar f0912833ba
Update FAQ.md (#7581) 6 months ago
ocornut ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275) 6 months ago
omar 0a5d40a016
Update FAQ.md 6 months ago
ocornut d06b8b58d8 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed. 6 months ago
ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 6 months ago
prabu 510eb8f480 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) 6 months ago
ocornut f48aae600a Version 1.90.7 WIP 6 months ago
ocornut 6ccc561a2a Version 1.90.6 6 months ago
ocornut 0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 6 months ago
ocornut 1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 6 months ago
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 6 months ago
ocornut 0b309471f2 Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 6 months ago
thedmd fc4d818e17 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 6 months ago
ocornut 4bb7567141 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) 6 months ago
gan74 c895e987ad ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) 7 months ago
diego.mateos b8a44b198c TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) 1 year ago
ocornut b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 7 months ago
ocornut fa0120ea5e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) 7 months ago
ocornut 361432a0bb TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) 7 months ago
ocornut eba46cb0d2 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 7 months ago
ocornut 9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7 months ago
ocornut 7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 7 months ago
ocornut 648278cd62 Examples: GLFW+WebGPU: Amends. (#7435, #7132) 7 months ago