427 Commits (master)

Author SHA1 Message Date
Connor Clark f2c07ed717
Backends: Allegro5: Correctly handle unstable bit in version checks (#7755) 4 months ago
ocornut c7df9c7121 Backends: Win32: Fixed warning with old MinGW/GCC versions. 4 months ago
ocornut 404af57004 Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748) 4 months ago
ocornut 0c2650e833 Backends: OSX: build fix. Amend 32f9dfc 4 months ago
ocornut 7c2476986b Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735) 4 months ago
ocornut 32f9dfc126 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends. 4 months ago
Martin Ejdestig a18fb406ac Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854) 5 months ago
Gary Geng 48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729) 5 months ago
ocornut f8de9fec8c Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653) 5 months ago
Michal Šlesár 4c3eac2c10
Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614) 6 months ago
Hubert Maier 07dbcf1f70 Fixed typos. (#7593) 6 months ago
ocornut 93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 6 months ago
kuvaus e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 6 months ago
ocornut 5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 6 months ago
ocornut ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275) 6 months ago
ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 6 months ago
ocornut 0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 6 months ago
ocornut 92df32d339 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 6 months ago
ocornut 1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 6 months ago
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 6 months ago
Lukas Lipp a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536) 6 months ago
ocornut b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 7 months ago
ocornut 07e8ff9a8d Backends: Win32: Fixed a warning + moved header cruft below Changelog. 7 months ago
ocornut 9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7 months ago
ocornut 7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 7 months ago
Green Sky fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) 7 months ago
Elie Michel 8be48a44f7
Backends: WebGPU: Avoid using -1u literal (#7436) 8 months ago
Robert Edmonds da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381) 8 months ago
John Melas b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 9 months ago
Shawn Hatori f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 9 months ago
ocornut 829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 9 months ago
ocornut 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 9 months ago
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9 months ago
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 9 months ago
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 9 months ago
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 9 months ago
ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. 9 months ago
ocornut e0ba0d0433 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 9 months ago
ocornut 11d73f03ee Backends: Vulkan: Fix/amend 8901931 9 months ago
Shawn Hatori 89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 11 months ago
璀境石 1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 1 year ago
ocornut 2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 9 months ago
Bruce Mitchener f50ddc431e
Fixed some typos. (#7282) 9 months ago
ocornut 1509842107 Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 10 months ago
Clément Gallet 1ce41f6218 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 10 months ago
rajveermalviya 9266c0d2d1 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 10 months ago
ocornut 5fc0a361b2 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 10 months ago
ocornut 831d42c1ab Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) 10 months ago
Frank McCoy 15908502ed Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 10 months ago
ocornut 5ddfbb80d8 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 10 months ago