427 Commits (master)

Author SHA1 Message Date
ocornut 1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377) 3 years ago
ocornut baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch. 3 years ago
ocornut 327a5d8253 Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs) 3 years ago
ocornut cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend. 3 years ago
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 3 years ago
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141) 3 years ago
ocornut b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys(). 3 years ago
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141) 3 years ago
ocornut 95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. 3 years ago
Chaoya Li 2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267) 3 years ago
Anthony 8ced41570e Backends: DX9: explicitely disable texture state stages after >= 1. (#4268) 3 years ago
ocornut 20d415e939 FIx static analysers warnings and disable false positives. 3 years ago
Rokas Kupstys 0b8a247074 Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) 3 years ago
Ivan Sokolov 0905439c31 Backends: OpenGL3: Destroy shader objects right away (#4244) 3 years ago
ocornut 98a6292165 Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225) 3 years ago
ocornut b66529fe3e Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (#4200, #4191) 3 years ago
Tatsuya Yatagawa fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. (#4201) 3 years ago
ocornut 838c16533d Backends: Comments. 3 years ago
ocornut 556689591c Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998) 4 years ago
Vladimir Davidovich 142c866bd9 Backends: WebGPU: Support draw_data->FramebufferScale (#4163) 4 years ago
ocornut fd06dc511f Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [#4124] 4 years ago
ocornut 4181ccceea Backends: WebGPU: Fix build, amend 3c72e51. (#3761) 4 years ago
thedmd 3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 4 years ago
Basil Fierz 83bdfef8e0 Backends: WGPU: update to latest specs. (#4116, #3632) 4 years ago
Mertcan Davulcu cbcd89152b
Backends: Android: Tweaks. (#4034) 4 years ago
Hattrick HttrckCldHKS a8dcab8e2a Backends: DX9: Fix potential resource leak (#4093) 4 years ago
ocornut d28535f351 Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified. 4 years ago
Jarhmander 7b8932554e
Backends: Win32: Change the case of XInput.h include, so it cross-compile nicely on unices. (#4074) 4 years ago
ocornut 06545c4f2a Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. (#4063) 4 years ago
rokups 6d53884487 Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. (#3832) 4 years ago
ocornut 858ea17eba Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. (#4045) 4 years ago
Sam Jones 71dda216ef Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186) 4 years ago
ocornut 1491d2c916 Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961) 4 years ago
Nikolai Wuttke 186b734db0 Backends: SDL2: Extend global mouse pos availability check (#3950) 4 years ago
John Asper 6d3a980f38 Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) 4 years ago
ocornut 61a0908713 Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857) 4 years ago
ocornut 412d6f7efe Fixes zealous MSVC static analyzers warnings (#3938) 4 years ago
Rokas Kupstys 0c5b0c8b97 Internals: Add a way to request window to not process any interactions for specified number of frames. 4 years ago
ocornut 8dd692c29c Android: Amend backend and examples with minor consistency tweaks. (#3446) 4 years ago
duddel fb85c0341b
Add Android backend and example (#3446) 4 years ago
ocornut 662535f357 Backends: DX9: Fix handling of colored textures (#3844, #3868) 4 years ago
ocornut 4537d98d46 Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3369, #3844) 4 years ago
Xiliusha eb57484935 Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. (#3844) 4 years ago
ocornut c154629152 Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. (#2766, #3447) 4 years ago
ocornut bda12e5fdd Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
ocornut 27a5bdb916 Backends: Win32: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1. 4 years ago
ocornut 647a308ad3 Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. (#3632) 4 years ago
ocornut 58a0a7058c Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually. 4 years ago
Basil Fierz 82a9b599ab Backend: webgpu: Fixes blending issue on Chrome 90+ and makes backend forward compatible with Emscripten 2.0.14 (#3632, #3770) 4 years ago