omar
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3dfac93ebe
|
Fonts: Fixed debug name not being zero-terminated if longer than storage buffer + made buffer slightly longer as well.
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7 years ago |
omar
|
642c6748ac
|
Comments, Changelog
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7 years ago |
omar
|
a1f3949d71
|
Drag and Drop: Increased payload data type to 32 characters. (#143)
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7 years ago |
omar
|
0ec356eb6e
|
Comments, FAQ update.
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7 years ago |
omar
|
69e700f869
|
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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7 years ago |
omar
|
8a4093f38b
|
Added ArrowButton(). Exposed ImGuiDir.
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7 years ago |
omar
|
1549c5cf5e
|
BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
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7 years ago |
omar
|
df8a9c49eb
|
Allow user to override ImTextureId. (#1641)
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7 years ago |
omar
|
6797ee4b68
|
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
|
7 years ago |
omar
|
b3594a6407
|
Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
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7 years ago |
omar
|
2c9f45bbe7
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 years ago |
omar
|
27667fc035
|
TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
|
7 years ago |
omar
|
79969931e6
|
ImDrawList: PushTextureID(): Removed unnecessary param by reference.
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7 years ago |
omar
|
2c3c5125b3
|
Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
|
7 years ago |
omar
|
1399c9c8a9
|
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
|
7 years ago |
omar
|
7c75835200
|
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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7 years ago |
omar
|
63332d152a
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
|
7 years ago |
omar
|
30c469f7c5
|
ImFont: DisplayOffset.y defaults to 0 instead of +1.
|
7 years ago |
omar
|
024e23c4d7
|
Comments, moved ImFontAtlas::Flags to "public" area.
|
7 years ago |
omar
|
fed0a884f7
|
ImFontAtlas: Added ImFontAtlasFlags_NoPowerOfTwoHeight, ImFontAtlasFlags_NoMouseCursors flags. (#1613)
|
7 years ago |
omar
|
9263bd68db
|
Fixed legacy forward function IsRootWindowOrAnyChildHovered() broken by a63fbbca8b
|
7 years ago |
omar
|
7cc1bc7635
|
Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
|
7 years ago |
omar
|
88dcbeb7ff
|
Styles: Comments and re-ordered.
|
7 years ago |
omar
|
8099f8c270
|
Comments
|
7 years ago |
omar
|
7c16d52f72
|
Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787)
|
7 years ago |
omar
|
4e5b7612ae
|
Nav: Documentation tweaks. (#787)
|
7 years ago |
omar
|
3171f90a1a
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
|
7 years ago |
omar
|
9e3a807813
|
Removed comments
|
7 years ago |
omar
|
057807f4a7
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
|
7 years ago |
omar
|
7e32fc7109
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
|
7 years ago |
omar
|
ed4bbc4fd4
|
Nav: Comments, guides.
|
7 years ago |
omar
|
3b7bd4563a
|
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
|
7 years ago |
omar
|
ad09396672
|
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
|
7 years ago |
omar
|
92ee6b1185
|
Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (#787)
|
7 years ago |
omar
|
5c83b55d04
|
Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. (#787)
|
7 years ago |
omar
|
8ad88f725c
|
Nav: Minor tidying up. (#787)
|
7 years ago |
omar
|
147ec8d1e2
|
Style Added style.MouseCursorScale, may remove (#939).
|
7 years ago |
omar
|
ce9d7baaba
|
Nav: TreeNode: Added ImGuiTreeNodeFlags_NavCloseFromChild flag, allow closing a TreeNode() from any of child. The explicit flag is not great, perhaps allowing some form of inheritance would help. (#787, #1079)
|
7 years ago |
omar
|
dd41a1650a
|
Comments
|
7 years ago |
omar
|
bd579e5429
|
Nav: Removed io.NavUsable --> io.NavActive, io.NavActive --> io.NavVisible. (#787). NavActive takes account of NavFlags enable flags.
|
7 years ago |
omar
|
c851b33352
|
Nav: Added proper version of ImGuiWindowFlags_NavFlattened that handles scrolling nicely. Marked as private as I'm not happy with the name. (#787)
|
7 years ago |
omar
|
94090eb08f
|
Added IMGUI_USER_CONFIG to define a custom configuration filename. (#255, #1573, #1144, #41)
|
7 years ago |
omar
|
578016d08b
|
ImVector comment (#1577)
|
7 years ago |
omar
|
f2d5300408
|
Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
|
7 years ago |
omar
|
e9070e768e
|
Nav: Fixed renaming of c09016b12a that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
|
7 years ago |
omar
|
5f7f27c8de
|
Nav: Comments. (#787)
|
7 years ago |
omar
|
455989b8b1
|
Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
|
7 years ago |
omar
|
c09016b12a
|
Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
|
7 years ago |
omar
|
bd278e958e
|
Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
|
7 years ago |
omar
|
823e1f0b94
|
Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments (#787)
|
7 years ago |