8423 Commits (04d9a0455702b376eec7074885bb722ad27171c0)
 

Author SHA1 Message Date
ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 3 months ago
ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 3 months ago
Anonymous Maarten 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 3 months ago
ocornut 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) 3 months ago
lunarlattice 45e7f7827a
Examples: SDL2+SDLRenderer: fixed return value. (#7876) 3 months ago
ocornut 3232070d3a Demo: Fixed truncation warning. (#7857) 3 months ago
Mark Jansen 4b654db904
CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) 3 months ago
ocornut 8cc6eee295 Fonts: amend assert when glyph range data seems incorrect. (#7856) 3 months ago
ocornut 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) 3 months ago
ocornut 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) 3 months ago
ocornut 9f8f5e1145 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) 3 months ago
ocornut 2981a10c53 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) 3 months ago
Mark Jansen 5e7dc72c92
Examples: SDL3: Update readme to use SDL3_DIR (#7846) 3 months ago
ocornut fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 3 months ago
ocornut 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
ocornut 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
ocornut dcf54782d4 Version 1.91.WIP 3 months ago
ocornut 8199457a7d Version 1.91.0 3 months ago
ocornut ec9a4ef487 Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823) 3 months ago
ocornut 1b44e40444 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor. 3 months ago
SPeak 1f634f1d94
Eaxmples: Android: Fix build failed issue. (#7832) 3 months ago
ocornut ce3a8d7c79 Demo: MultiSelect: added tree demo. (#6990, #3823, #1861) 1 year ago
ocornut c2a3d5e47b Comments, minor tweaks to ImGuiTextFilter. 3 months ago
ocornut df38704926 Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131) 3 months ago
ocornut b847c41437 MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo. 3 months ago
ocornut 249d5caedb Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143) 3 months ago
Rémi Hérilier c7b9256097 Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820) 3 months ago
Laurent Dufresne 96460a8a12 InputText: Added '\' and '/' as word seperator. (#7824, #7704) 3 months ago
ocornut 79e83d6535 Docs: misc update. 3 months ago
ocornut d42fa46dc6 Misc micro-optimizations related to hot-path of dealing with a large clipped tree. 3 months ago
ocornut 692bee5f22 Added GetID(int) variant for consistency. (#7111) 3 months ago
ocornut b3ba6b3095 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) 3 months ago
ocornut 3f9a90e2a3 Docs: added extraneous link to Getting Started section. 3 months ago
ocornut b20f62b162 Obsoleted GetContentRegionMax(). 3 months ago
ocornut 4227402b2f Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). 3 months ago
ocornut 055b2e80fb Moved everyone's best friend GetContentRegionAvail() to a more prominent position. 3 months ago
ocornut aad86b8756 Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). 3 months ago
ocornut 55f54fa512 Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) 3 months ago
ocornut ed356dc181 MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times. 3 months ago
ocornut 237165a935 MultiSelect: fixed an issue caused by previous commit. 4 months ago
ocornut a285835ac4 MultiSelect: add internal MultiSelectAddSetAll() helper. 4 months ago
ocornut 79b77d91c9 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. 4 months ago
ocornut e3da939b86 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) 4 months ago
ocornut b67b375ae6 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. 4 months ago
ocornut 97c6f4047c CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel) 4 months ago
ocornut 1230b4410c Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. 4 months ago
ocornut 4d8c56c813 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) 4 months ago
Cyao fe09ebbe0a
Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) 4 months ago
ocornut 605c8d7110 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. 4 months ago
ocornut 97ff9bd370 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened. 4 months ago