38 Commits (062e580436e60e2e991268ef911773969a1b5774)

Author SHA1 Message Date
ocornut d885fe4dd0 (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 3 weeks ago
ocornut cfae5ac71b Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997) 2 months ago
scribam 4236bc088f Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190) 2 months ago
ocornut 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. 3 months ago
ocornut 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) 3 months ago
ocornut ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) 3 months ago
ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 3 months ago
ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 3 months ago
Anonymous Maarten 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 3 months ago
ocornut 0ebf49b4c1 IO: amend PlatformOpenInShellFn specs to return a bool. (#7660) 4 months ago
ocornut 380b3559c6 Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660) 4 months ago
ocornut fb799bba7f (Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context. 4 months ago
ocornut ae708e3bcd Backends: SDL3: add default case to fix warnings. (#7763) 4 months ago
ocornut 12f92518bc Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762) 4 months ago
ocornut 32f9dfc126 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends. 4 months ago
ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 6 months ago
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 6 months ago
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9 months ago
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 9 months ago
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 9 months ago
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 9 months ago
ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. 9 months ago
ocornut 001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 1 year ago
ocornut b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 1 year ago
ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 year ago
ocornut 1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther(). 1 year ago
ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 1 year ago
Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) 2 years ago
Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2 years ago
ocornut 9203883bbe Comments + Metal using SetTexID(0) for consistency. 2 years ago
ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) 2 years ago
ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) 2 years ago
ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) 2 years ago
Adam Kewley 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) 2 years ago
ocornut fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2 years ago
imkzh 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) 2 years ago
ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. 2 years ago
ocornut 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2 years ago
ocornut 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) 2 years ago
ocornut 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) 2 years ago
ocornut f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) 2 years ago
ocornut 3617a96372 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463) 2 years ago
ITotalJustice da832532c0 Backends: SDL: fix build on WinRT (#6019, #5974) 2 years ago
ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2 years ago
ocornut 51bbc70652 Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710) 2 years ago
ocornut fd408c9790 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2 years ago
ocornut e99c4fc668 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323) 2 years ago
ocornut 90ef327882 Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) 2 years ago
Andrea Palmatè 14ca75d4e7 Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) 3 years ago
Rokas Kupstys c5f67218bf Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) 3 years ago