omar
341ebd961b
Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. ( #2023 , #820 , #956 , #1875 ).
6 years ago
omar
8972ebae73
Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. ( #1565 , #1599 , #586 )
6 years ago
omar
4e33aeed82
Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. ( #211 )
6 years ago
omar
caaa746424
Nav: NavWindowingList doesn't save to .ini file. TODO entries.
6 years ago
omar
d4cd121ae1
TODO + added missing _None enum for some internals flags.
6 years ago
omar
fda9dc8e18
Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. ( #2013 )
6 years ago
omar
421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )
6 years ago
Ryan Crandall
9c0805010f
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 , #301 )
6 years ago
omar
d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 , #1873 )
6 years ago
Ryan Crandall
34203d5008
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined ( #2014 )
6 years ago
luk1337
e3eb4111cc
Examples: Fix 'How to build' instructions for SDL2 examples ( #2012 )
6 years ago
omar
35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 , #1873 )
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
6 years ago
omar
0065fe16a2
Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. ( #787 )
While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
6 years ago
omar
9d8a0374d3
Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dcb4c
. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. ( #1926 ).
6 years ago
omar
0905202f44
Internals: Minor renaming for consistency.
6 years ago
omar
9e9c8a8991
Update to Contributing, and Issue/PR templates.
6 years ago
omar
bc6ac8b2ae
Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
6 years ago
omar
00e29832d4
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )
6 years ago
omar
498c0dcb4c
Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
6 years ago
omar
fd2a90ee60
Update CONTRIBUTING.md
6 years ago
omar
d69b2a1c1d
Changelog for #1989
6 years ago
Matthias Moulin
6011ddf1e5
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 ( #1989 )
6 years ago
omar
cc64bd9e3c
Comments
6 years ago
omar
87e2fea09d
Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. ( #1427 , #1495 , #822 , #473 , #650 )
Demo: Exposed flags in Demo.
6 years ago
omar
b1fc988c6b
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )
6 years ago
omar
b217251a63
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
6 years ago
omar
671e516377
Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. ( #1990 )
6 years ago
omar
65b46f62ef
Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
6 years ago
omar
7e1678ff00
Drag and Drop: Elapse payload as soon as delivery is made. ( #153 )
6 years ago
omar
faf2c34149
Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. ( #1725 , #143 ).
6 years ago
omar
79ae6d3bf6
Drag and Drop: Clear payload buffers more consistently in ClearDragAndDrop() + BeginDragDropTargetCustom() can't succeed with hidden contents. ( #143 )
6 years ago
omar
e13e5982ff
Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. ( #1725 )
6 years ago
omar
f88bf9cea3
InvisibleButton: Added an assert to catch common type of passing zero-sized dimensions. ( #1983 )
6 years ago
omar
067edd09f9
imgui_impl_opengl3: Comments. ( #1987 )
6 years ago
omar
a7ac9e8346
Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. ( #1987 )
6 years ago
omar
d5400d9517
Fixes for pre-C++11 compilers.
That said, I think we can consider upgrading requirement to an early VS-friendly subset of C++11. The thing I would like the most from C++11 are forward-declared enum (from VS 2012 onward).
6 years ago
omar
4d5dcdb57a
Internals: Changed signature of ShadeVerts functions to remove pointers. ( #1286 , #1700 , #1986 )
6 years ago
omar
f05aede098
Revert "Assert that fmt != NULL before calling vsnprintf ( #1969 )"
This reverts commit 84183f5bb6
.
6 years ago
omar
80db2383d8
Speculative va_copy() fix for old versions of GCC/Clang. (cannot repro) ( #1085 )
6 years ago
omar
2a67aeaa3d
Visual Studio: calling into _vsnprintf. ( #1085 )
6 years ago
Dado
81562b2b5a
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) ( #1985 )
6 years ago
omar
15a93d6fe3
Internals: Fixed HoveredIdTimer so it is safe to call SetHoveredId() multiple times without altering the timer.
6 years ago
omar
6d78045ff8
Demo: Added extra demo in the Basic Horizontal Layout section. ( #1977 ) + PR guidelines
6 years ago
Tommy Nguyen
b5b972d0ef
ImFontAtlas::AddFontDefault: Made it possible to override glyph ranges. ( #1965 )
6 years ago
Marcel Smit
faa7dad537
Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. ( #1978 )
6 years ago
omar
544db70852
Examples: OpenGL3: Tweaks, added changelog. ( #1941 )
6 years ago
Omar Sherif Fathy
fc737d2333
Examples; imgui_impl_opengl3.cpp to work with Emscripten ( #1941 )
* Add some ifdefs to add emscripten specific params and includes
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__
* replace GLFW_INCLUDE_ES3 with direct header
* removing useless glfw include
* Making call to glPolygonMode() optional
6 years ago
omar
f9e8b5c652
CollapseButton: Added hovering highlight + minor consistency tweaks.
6 years ago
omar
6211f40f3d
Internals: Drag and Drop: default drop preview use a narrower clipping rectangle (no effect here, but other branches uses a narrow clipping rectangle that was too small so this is a fix for it) + Comments
6 years ago
omar
28c1a9857e
Internals: Changed SplitterBehavior() signature to be consistent with other similar signatures. ( #319 ).
6 years ago