7912 Commits (07dbcf1f70d4c8e4acf90c027de639098a95f52f)
 

Author SHA1 Message Date
Hubert Maier 07dbcf1f70 Fixed typos. (#7593) 6 months ago
ocornut 93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 6 months ago
kuvaus e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 6 months ago
ocornut 5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 6 months ago
Erin M af2fbf043d
Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES (#7585) 6 months ago
ocornut e4576914cb Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning. 6 months ago
ocornut d0524df887 Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication. 6 months ago
ocornut f806c76e97 Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness. 6 months ago
omar f0912833ba
Update FAQ.md (#7581) 6 months ago
ocornut ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275) 6 months ago
omar 0a5d40a016
Update FAQ.md 6 months ago
ocornut d06b8b58d8 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed. 6 months ago
ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 6 months ago
prabu 510eb8f480 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) 6 months ago
ocornut f48aae600a Version 1.90.7 WIP 6 months ago
ocornut 6ccc561a2a Version 1.90.6 6 months ago
ocornut 0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) 6 months ago
ocornut 92df32d339 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 6 months ago
ocornut 1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 6 months ago
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 6 months ago
ocornut d4495446d5 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268) 6 months ago
ocornut 0b309471f2 Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) 6 months ago
ocornut 0c9c12c1bb InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842) 6 months ago
ocornut 6ebbecc6a0 Realign assignments. 6 months ago
thedmd fc4d818e17 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) 6 months ago
ocornut 4bb7567141 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) 6 months ago
ocornut b30df8890d Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917) 6 months ago
ocornut 558c57a086 Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice. 6 months ago
ocornut 50b2ff0bf0 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534) 6 months ago
ocornut 6ef4f67fa9 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData 6 months ago
Lukas Lipp a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536) 6 months ago
ocornut 913151caa8 Demo: move progress bars to their own section. 7 months ago
gan74 c895e987ad ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) 7 months ago
diego.mateos b8a44b198c TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) 1 year ago
ocornut baaaaea9e9 Demo: tweak TreeNode demo. 7 months ago
ocornut da18fcb7ae Internals: ensure ButtonBehavior() is called with non 0 id. 7 months ago
ocornut b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 7 months ago
ocornut 07e8ff9a8d Backends: Win32: Fixed a warning + moved header cruft below Changelog. 7 months ago
ocornut fa0120ea5e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) 7 months ago
ocornut 361432a0bb TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) 7 months ago
ocornut eba46cb0d2 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links 7 months ago
ocornut 9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7 months ago
ocornut 7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 7 months ago
ocornut 648278cd62 Examples: GLFW+WebGPU: Amends. (#7435, #7132) 7 months ago
Jules Fouchy 80a5fdb108 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) 7 months ago
Elias Daler f9df6bf662 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) 8 months ago
GamingMinds-DanielC b475309fa1 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) 8 months ago
ocornut daecfffefb Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) 7 months ago
Green Sky fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) 7 months ago
ocornut dad1689bf7 Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED. 7 months ago