ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2 years ago
ocornut
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
2 years ago
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2 years ago
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
Amend 48f26333
2 years ago
ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2 years ago
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2 years ago
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2 years ago
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2 years ago
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2 years ago
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2 years ago
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2 years ago
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2 years ago
Faisal Arshed
f94a8344f6
Fix minor typos in FAQ ( #6328 )
2 years ago
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2 years ago
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2 years ago
ocornut
064153fca4
Version 1.89.6 WIP
2 years ago
ocornut
1ebb913827
Version 1.89.5
2 years ago
ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2 years ago
ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2 years ago
Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2 years ago
Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
Amend from original pr to use a macro.
2 years ago
ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
In theory supporting multiple contexts (untested).
2 years ago
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2 years ago
ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
2 years ago
David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2 years ago
David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
2 years ago
ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
Amend 734c6af187
2 years ago
ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2 years ago
ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
+ amend two comments in imgui.h
2 years ago
ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2 years ago
ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
2 years ago
ocornut
13931fd851
Redirecting domain name
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2 years ago
ocornut
5f301914a0
TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )
2 years ago
ocornut
a38e3c222f
Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2 years ago
ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
2 years ago
AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
2 years ago
ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
2 years ago
ocornut
c98bad042d
ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.
2 years ago
PanForPancakes
9ac94ff001
ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 , #5200 )
Amend f6460970
2 years ago
cfillion
7269498ecc
IO: actually fixed adding events from inactive context ( #6199 , #6256 , #4921 , #5856 )
2 years ago
David Briscoe
cac76b2754
Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )
(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
2 years ago
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
3 years ago
ocornut
5d4a8978bd
Docs: added all older versions to Changelog.
2 years ago
Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
2 years ago
ocornut
301c956039
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )
2 years ago
Ambrose Bonnaire-Sergeant
8b6e021f35
Demo: Fixed typos. ( #6247 )
2 years ago
ocornut
ae4dad09b5
Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )
2 years ago
ocornut
0d606968d8
Backend: OpenGL3: Amend b0c18166
fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 , #4445 , #3530 )
2 years ago
ocornut
24a44b9abe
Version 1.89.5 WIP
2 years ago
ocornut
f3f6295d53
Version 1.89.4
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2 years ago