8017 Commits (0c2650e8339213398c28625f3d1d91fc9bf6db6b)
 

Author SHA1 Message Date
ocornut 659fb41d0a Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673) 9 months ago
ocornut 198c38f0b1 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions. 9 months ago
ocornut 3b6d924acd ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars. 9 months ago
ocornut d3f1a7165c Popups: allow Child Popups to be resizable if not explicitly disabling. 9 months ago
ocornut e78ce72eb6 Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290 9 months ago
ocornut 014e0ac8c9 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063) 9 months ago
ocornut c16043c1d5 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917) 9 months ago
ocornut 405e54ebd5 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 9 months ago
ocornut 6655ab2e43 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 9 months ago
Tim-Rex 9159cd7b4a
Updated invalid documentation link (#7331) 9 months ago
cvionis ccc5347e45
Fix typos (#7332) 9 months ago
ocornut 8a14b71f22 Version 1.90.4 WIP 9 months ago
John Melas b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 9 months ago
ocornut 5b6f03213d Version 1.90.3 9 months ago
Shawn Hatori f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 9 months ago
ocornut 829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 9 months ago
Tom Seddon 3cc37170ca Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 9 months ago
ocornut 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 9 months ago
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9 months ago
ocornut 9dfa2397de Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315) 9 months ago
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 9 months ago
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 9 months ago
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 9 months ago
ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. 9 months ago
ocornut e0ba0d0433 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 9 months ago
ocornut 11d73f03ee Backends: Vulkan: Fix/amend 8901931 9 months ago
Shawn Hatori 89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 11 months ago
璀境石 1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 1 year ago
ocornut 3af739a2d1 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063) 9 months ago
ocornut 2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 9 months ago
ocornut 915c6393ad Version 1.90.3 WIP 9 months ago
ocornut 536090303a Version 1.90.2 9 months ago
ocornut 7b5357d817 Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. 9 months ago
ocornut 70aa717a8e Combo: Fixed not reusing windows optimally when used inside a popup stack. 9 months ago
ocornut 5cdc4a2a41 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300) 9 months ago
ocornut 76e09c4b0f ClosePopupsOverWindow(): amend to remove _ChildWindow test. 9 months ago
ocornut 3a078466a7 Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. 9 months ago
ocornut 7d67623d15 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment. 9 months ago
ocornut a5e0e90c16 Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact. 9 months ago
ocornut 1e8fc01ddd InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename 9 months ago
ocornut a06dd7a27b OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533) 9 months ago
ocornut f104967c68 Comments 9 months ago
ocornut 06ce312745 InputText: Internal: added reload from user-buf feature. (#2890) 9 months ago
Bruce Mitchener f50ddc431e
Fixed some typos. (#7282) 9 months ago
Bruce Mitchener 6172c22c5d
CI: Update to `actions/checkout` `v4` from `v3`. (#7281) 9 months ago
ocornut 96839b445e Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other. 10 months ago
ocornut 7194756370 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) 10 months ago
Peter0x44 f1960b60c1 Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) 10 months ago
ocornut 8491cf36ad Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed. 10 months ago
ocornut 9176eedf24 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op. 10 months ago