omar
6ffee0e75e
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )
+ Using SafeRelease() in master.
5 years ago
omar
eedc8f993f
Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
5 years ago
malte-v
4de32cc87e
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )
5 years ago
omar
5fc427a49e
Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. ( #2848 )
5 years ago
omar
a41f0b2df4
Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
5 years ago
omar
aeb6481499
InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. ( #2578 )
5 years ago
omar
fc10ba8d24
Amend f0238ece9c
( #2817 , #2818 )
5 years ago
omar
bf746c4215
DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. ( #2844 )
5 years ago
omar
3b271b1847
Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. ( #2823 , #143 ) [ @rokups ]
5 years ago
omar
ee3373d067
TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. ( #2451 , #2438 , #1897 )
5 years ago
omar
892dfb1dea
InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )
Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 )
5 years ago
omar
c262276988
Version 1.74 WIP
5 years ago
omar
d5efe16157
Version 1.73
5 years ago
omar
664f9e76b9
Documentation: Various tweaks and improvements to the README page. [ @ker0chan ]
5 years ago
goran-w
e100523917
CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. ( #2159 , #2160 )
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
6 years ago
omar
ca858c084b
Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData.
5 years ago
omar
25849234f6
Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
5 years ago
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
5 years ago
omar
f47a0a85cc
ImVector: added find, find_erase, find_erase_unsorted helpers.
5 years ago
omar
eab03f4467
Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
5 years ago
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
5 years ago
omar
38d22bc47d
ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 , #2770 ) - changelog, fixed uninitialized variables, tweaks, renaming.
5 years ago
omar
9d02ed51e3
TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags ( #2451 , #2438 , #1897 )
Added demo bits.
5 years ago
omar
098591fe4c
ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. ( #2506 )
5 years ago
omar
b48dc067ae
Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. ( #2634 , #2639 )
+ Fix #2775
5 years ago
omar
57623c15dd
Font: Narrow ellipsis: various minor stylistic tweaks ( #2775 )
5 years ago
omar
3dcf323c35
Columns: Separator: Fixed a bug where non-visible separators within columns would alter the next row position differently than visible ones.
Fixed rounding issues also leading to change of ScrollMax depending on visible items (in particular negative coordinate would be rounded differently)
5 years ago
omar
b05f6f6f50
Nav, Scrolling: Added support for Home/End key. ( #787 )
5 years ago
Bagrat Dabaghyan
3cf519c9cb
Fix DragScalar for unsigned types ( #2780 )
decreasing the value was broken on arm64
5 years ago
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
5 years ago
omar
0537ac005f
ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
5 years ago
omar
b59ec7b9b7
DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value.
5 years ago
omar
3f99890f40
TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. ( #2768 )
Before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations. Amend f95c77eeea
.
5 years ago
omar
f8d3d8d7f5
TabBar: improved shrinking for large number of tabs to avoid leaving extraneous space on the right side. Individuals tabs are given integer-rounded width and remainder is spread between tabs left-to-right.
5 years ago
omar
62f75c7fb1
Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory usage has never been reported as a problem, so this is merely a touch of overzealous luxury. ( #2636 )
5 years ago
omar
c8418015c2
SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. ( #2765 )
+ misc minor stuff.
5 years ago
Tommy Nguyen
bcdb89ab07
Rebased imstb_rectpack on stb_rect_pack v1.00.
5 years ago
omar
c4ff1b3578
ImDrawList: clarified the name of many parameters so reading the code is a little easier. ( #2740 )
5 years ago
omar
3fb5cf3541
Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. ( #94 )
5 years ago
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
+ minor typo fixes (#2738 )
5 years ago
omar
7abd41bd5f
TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
5 years ago
omar
9fce278918
ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. ( #2711 )
Note that some elements won't accurately fade down with the same intensity, and the color wheel when enabled will have small overlap glitches with (style.Alpha < 1.0).
5 years ago
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
5 years ago
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
5 years ago
omar
f624455d7b
Version 1.73 WIP
5 years ago
omar
6a0d0dab5a
Version 1.72b (patch for nav)
5 years ago
omar
27079e68c2
Nav: Made hovering non-MenuItem Selectable not re-assign the source item for keyboard navigation.
5 years ago
omar
4cfaf7d89c
Scrolling, Nav: Fixed programmatic scroll leading to a slightly incorrect scroll offset when the window has decorations or a menu-bar (broken in 1.71). This was mostly noticeable when a keyboard/gamepad movement led to scrolling the view, or using e.g. SetScrollHereY() function. Fix/amend a0994d74
.
5 years ago
omar
1b1e539288
Internal: Moved NavScrollToBringItemIntoView() declaration to imgui_internal.h. Fixed spacing missing in 494d804
. Fixed changelog wreck from 1.72.
5 years ago
omar
9183e7c426
Version 1.73 WIP
5 years ago