omar
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12d265fa31
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Version 1.51 WIP tag
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8 years ago |
omar
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5e1caaaef3
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Version 1.50
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8 years ago |
omar
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b8043d3ee5
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Internal: Renamed ImLoadFileToMemory to ImFileLoadToMemory to be consistent with ImFileOpen + fix mismatching .h name (#917)
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8 years ago |
omar
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6257b5814a
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Added an explicit (internal) ClearActiveID() helper and removed the default NULL window parameter to internal SetActiveID(),
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8 years ago |
ocornut
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104b381023
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Using _wfopen() under Windows+MSVC because fopen() doesn't support UTF-8 encoding. Wrapped as ImFileOpen(). (#917)
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8 years ago |
Geoffrey Tucker
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66c4281290
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Began improvements to columns API by splitting the Columns() function into BeginColumns() and EndColumns() and adding additional flags. The columns data still needs to be placed into a stack.
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8 years ago |
ocornut
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1a0e414d3a
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Fixed uninitialized variables (wouldn't have a real effect because they'd be cleared in Begin()).
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8 years ago |
ocornut
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98e1d500d4
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Support for #define-ing GImGui and IMGUI_SET_CURRENT_CONTEXT_FUNC to enable custom thread-based hackery (#586)
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8 years ago |
ocornut
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1810b3ff38
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Added ImGuiCorner enum to clarify some internal code
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8 years ago |
ocornut
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abaada4224
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Removed the inconsistent shadow under RenderCollapseTriangle() (~#707)
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8 years ago |
ocornut
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f2699de242
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Fix using IsItemActive() after EndGroup() or any widget using groups (#840, #479)
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8 years ago |
ocornut
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56cdbe434d
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Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842)
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8 years ago |
ocornut
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0f303d363a
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Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222)
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8 years ago |
ocornut
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de9f8944ea
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Internal RenderTextClipped() merged optional/rate clip_min* clip_max* into clip_rect*
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8 years ago |
ocornut
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c5b8c6303a
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Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842)
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8 years ago |
ocornut
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b397fb507e
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Fixed EndGroup() not restoring offset properly. breaking SameLine() offset (caused by 954c890c67 ) (#829)
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8 years ago |
ocornut
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ac7826c8a5
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ImRect: Added Translate() helper, removed redundant and misleading Reduce()
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8 years ago |
ocornut
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ea2425ad9a
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Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323)
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8 years ago |
ocornut
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695ca7bb45
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Nav: Tidying up. Comments. (#323)
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8 years ago |
ocornut
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cf16ba6572
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Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323)
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8 years ago |
ocornut
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8828889d5e
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Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
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8 years ago |
ocornut
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a7f6ea592f
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Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
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8 years ago |
ocornut
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dcff032429
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Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
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8 years ago |
ocornut
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e9c881e4de
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Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
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8 years ago |
ocornut
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08a28c16ae
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Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
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8 years ago |
ocornut
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2545d75c3b
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Tidying up, removed two unnecessary window flags from being exposed in imgui.h
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8 years ago |
ocornut
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b3cba62b80
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Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
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8 years ago |
ocornut
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954c890c67
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SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
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8 years ago |
ocornut
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e2dd48ae65
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Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
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8 years ago |
ocornut
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04157da291
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Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
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8 years ago |
ocornut
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4309b8c1ed
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Clarifying that MovedWindow* apply to mouse moving only
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8 years ago |
ocornut
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efc8858328
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ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
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8 years ago |
ocornut
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d6ce800a20
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Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323)
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8 years ago |
ocornut
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d9d6b0e629
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Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323)
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8 years ago |
ocornut
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b2aaab873d
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Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323)
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8 years ago |
ocornut
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20a0fde012
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Tidying up default clipboard handler for non Windows-OS
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8 years ago |
ocornut
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aeabda5a5f
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Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
Introducing a concept of NavLayer to filter navigable items
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8 years ago |
ocornut
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175f42420c
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Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323)
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8 years ago |
ocornut
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a424d6f805
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Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323)
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8 years ago |
ocornut
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5cac4926c8
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Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323)
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8 years ago |
ocornut
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ba43310df1
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Navigation: Renaming, shortened some unnecessary long fields names (#323)
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8 years ago |
ocornut
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4bbdaa4e3c
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Navigation: Moving NavInitWindow() around and making it static (#323)
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8 years ago |
ocornut
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c2cb2a6928
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Gamepad/Keyboard navigation support, initial commit, WIP (#323)
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8 years ago |
ocornut
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0300e73b3f
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Comments
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8 years ago |
ocornut
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2df229d002
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Fixed incorrect comment for ParentWindow (#615, #604)
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8 years ago |
ocornut
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91e1c56da6
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Minor bits.
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8 years ago |
ocornut
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d9e2e688e9
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InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725)
Partial fix, won't stop ids from functioning because of a zombie id.
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8 years ago |
ocornut
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de61fcc619
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Minor bits
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8 years ago |
ocornut
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c4db79f34b
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Member variable name renamed "ID" "Id" for casing consistency
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9 years ago |
ocornut
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d1c073a199
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Comments, tweaks
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9 years ago |