872 Commits (0f7105e15608b7198980864c1a92b07c124c7c0d)

Author SHA1 Message Date
omar 12d265fa31 Version 1.51 WIP tag 8 years ago
omar 5e1caaaef3 Version 1.50 8 years ago
omar b8043d3ee5 Internal: Renamed ImLoadFileToMemory to ImFileLoadToMemory to be consistent with ImFileOpen + fix mismatching .h name (#917) 8 years ago
omar 6257b5814a Added an explicit (internal) ClearActiveID() helper and removed the default NULL window parameter to internal SetActiveID(), 8 years ago
ocornut 104b381023 Using _wfopen() under Windows+MSVC because fopen() doesn't support UTF-8 encoding. Wrapped as ImFileOpen(). (#917) 8 years ago
Geoffrey Tucker 66c4281290 Began improvements to columns API by splitting the Columns() function into BeginColumns() and EndColumns() and adding additional flags. The columns data still needs to be placed into a stack. 8 years ago
ocornut 1a0e414d3a Fixed uninitialized variables (wouldn't have a real effect because they'd be cleared in Begin()). 8 years ago
ocornut 98e1d500d4 Support for #define-ing GImGui and IMGUI_SET_CURRENT_CONTEXT_FUNC to enable custom thread-based hackery (#586) 8 years ago
ocornut 1810b3ff38 Added ImGuiCorner enum to clarify some internal code 8 years ago
ocornut abaada4224 Removed the inconsistent shadow under RenderCollapseTriangle() (~#707) 8 years ago
ocornut f2699de242 Fix using IsItemActive() after EndGroup() or any widget using groups (#840, #479) 8 years ago
ocornut 56cdbe434d Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842) 8 years ago
ocornut 0f303d363a Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222) 8 years ago
ocornut de9f8944ea Internal RenderTextClipped() merged optional/rate clip_min* clip_max* into clip_rect* 8 years ago
ocornut c5b8c6303a Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842) 8 years ago
ocornut b397fb507e Fixed EndGroup() not restoring offset properly. breaking SameLine() offset (caused by 954c890c67) (#829) 8 years ago
ocornut ac7826c8a5 ImRect: Added Translate() helper, removed redundant and misleading Reduce() 8 years ago
ocornut ea2425ad9a Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323) 8 years ago
ocornut 695ca7bb45 Nav: Tidying up. Comments. (#323) 8 years ago
ocornut cf16ba6572 Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323) 8 years ago
ocornut 8828889d5e Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323) 8 years ago
ocornut a7f6ea592f Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759) 8 years ago
ocornut dcff032429 Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323) 8 years ago
ocornut e9c881e4de Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323) 8 years ago
ocornut 08a28c16ae Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323) 8 years ago
ocornut 2545d75c3b Tidying up, removed two unnecessary window flags from being exposed in imgui.h 8 years ago
ocornut b3cba62b80 Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323) 8 years ago
ocornut 954c890c67 SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) 8 years ago
ocornut e2dd48ae65 Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) 8 years ago
ocornut 04157da291 Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) 8 years ago
ocornut 4309b8c1ed Clarifying that MovedWindow* apply to mouse moving only 8 years ago
ocornut efc8858328 ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. 8 years ago
ocornut d6ce800a20 Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) 8 years ago
ocornut d9d6b0e629 Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) 8 years ago
ocornut b2aaab873d Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) 8 years ago
ocornut 20a0fde012 Tidying up default clipboard handler for non Windows-OS 8 years ago
ocornut aeabda5a5f Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323) 8 years ago
ocornut 175f42420c Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323) 8 years ago
ocornut a424d6f805 Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323) 8 years ago
ocornut 5cac4926c8 Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323) 8 years ago
ocornut ba43310df1 Navigation: Renaming, shortened some unnecessary long fields names (#323) 8 years ago
ocornut 4bbdaa4e3c Navigation: Moving NavInitWindow() around and making it static (#323) 8 years ago
ocornut c2cb2a6928 Gamepad/Keyboard navigation support, initial commit, WIP (#323) 8 years ago
ocornut 0300e73b3f Comments 8 years ago
ocornut 2df229d002 Fixed incorrect comment for ParentWindow (#615, #604) 8 years ago
ocornut 91e1c56da6 Minor bits. 8 years ago
ocornut d9e2e688e9 InputTextMultiline(): partial fix for when input and internal buffers differs in a way where scrollbar existence differs. (#725) 8 years ago
ocornut de61fcc619 Minor bits 8 years ago
ocornut c4db79f34b Member variable name renamed "ID" "Id" for casing consistency 9 years ago
ocornut d1c073a199 Comments, tweaks 9 years ago