omar
a41f0b2df4
Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
5 years ago
omar
c7bdec7e18
InputText, Nav: Fixed Left!Right keys broken when activating Keyboard Navigation. ( #787 ) Amend 892dfb1
5 years ago
omar
67e4cd5cc6
Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()
5 years ago
omar
8c4dcbfa45
Diligent Engine
5 years ago
omar
23eabd5991
Emscripten
5 years ago
omar
58411033e2
Bindings
5 years ago
omar
1c73a0c17e
Bindings
5 years ago
omar
cba84df7b5
Update README.md
5 years ago
omar
aeb6481499
InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. ( #2578 )
5 years ago
omar
fc10ba8d24
Amend f0238ece9c
( #2817 , #2818 )
5 years ago
Egor Yusov
378035c6ff
Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817 ).
Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
5 years ago
omar
bf746c4215
DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. ( #2844 )
5 years ago
omar
927472f5ff
Combo: Added _NoMove flag to prevent window from docking, which has an effect in Docking branch (in Master was not noticeable as the Combo code kept repositioning the window). ( #2835 )
5 years ago
omar
3b271b1847
Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. ( #2823 , #143 ) [ @rokups ]
5 years ago
omar
8aad3482a4
ImVector: Fixed index_from_ptr() not asserting when passed end() element.
5 years ago
Harris Brakmic
323412dd23
Examples: Allegro5: updated build instructions for macOS
5 years ago
omar
73fa6509a5
Internal: InputTextEx: tweaked a bit of code (should be a no-op)
5 years ago
omar
f1f321d3f6
Update README.md
5 years ago
omar
ee3373d067
TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. ( #2451 , #2438 , #1897 )
5 years ago
domgho
ccb2a947a2
Internal: SliderBehaviorT: Condition '!is_decimal' is always true ( #2828 )
5 years ago
omar
1425bec7a4
Demo: Text baseline demo tweaks.
5 years ago
omar
a6c3be4bda
Internals: Tweaks to ItemSize() should be harmless. Added DebugDrawItemRect() helper.
5 years ago
omar
892dfb1dea
InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )
Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 )
5 years ago
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
5 years ago
Denys Nahurnyi
893056a209
Fix syntax typos in README ( #2819 )
5 years ago
omar
eb5223276c
Update README.md
5 years ago
omar
0dad3f436b
Fix harmless float calculation overflow. ( #2813 )
5 years ago
omar
c262276988
Version 1.74 WIP
5 years ago
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
5 years ago
omar
688cf868ea
Merge branch 'master' of https://github.com/ocornut/imgui
5 years ago
omar
d5efe16157
Version 1.73
5 years ago
omar
293f74e996
Update README.md
5 years ago
omar
664f9e76b9
Documentation: Various tweaks and improvements to the README page. [ @ker0chan ]
5 years ago
goran-w
e100523917
CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. ( #2159 , #2160 )
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
6 years ago
omar
ca858c084b
Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData.
5 years ago
omar
52deb415e0
Internal: Refactored internal RenderMouseCursor so colors can be specified. ( #2614 )
5 years ago
omar
25849234f6
Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
5 years ago
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
5 years ago
osheriff
44cd8e39da
Automatically include the available gl loader header
5 years ago
omar
80b3ab7d3e
TabBar: Fixed single tab shrinking reducing the tab to 0.0f size. Broken by a856c670c1
.
5 years ago
omar
f47a0a85cc
ImVector: added find, find_erase, find_erase_unsorted helpers.
5 years ago
omar
eab03f4467
Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
5 years ago
omar
a45e3b5bb3
Readme, Wiki: Image loading examples.
5 years ago
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
5 years ago
omar
38d22bc47d
ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 , #2770 ) - changelog, fixed uninitialized variables, tweaks, renaming.
5 years ago
Rokas Kupstys
accb0261b8
ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 , #2770 )
Issue is fixed by storing last active color picker color and last hue value when active color picker takes rgb as input. Then if current color picker color matches last active color - hue value will be restored. IDs are not used because ColorEdit4() and ColorWidget4() may call each other in hard-to-predict ways and they both push their own IDs on to the stack. We need hue restoration to happen in entire stack of these widgets if topmost widget used hue restoration. Since these widgets operate on exact same color value - color was chosen as a factor deciding which widgets should restore hue.
5 years ago
omar
656c515bad
Warning fix.
5 years ago
omar
9d02ed51e3
TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags ( #2451 , #2438 , #1897 )
Added demo bits.
5 years ago
omar
74e01e62ce
Fixed unused static function warning for some compilers. ( #2793 )
5 years ago
omar
098591fe4c
ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. ( #2506 )
5 years ago