988 Commits (104b11051ff912ca26524e7043218a63d954ba39)

Author SHA1 Message Date
omar cc288e073c Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted. 5 years ago
omar a856c670c1 TabBar: fixed single-tab not shrinking their width down. 5 years ago
Matthias Moulin 2e756d5b47 Explicit narrowing cast from size_t to UINT (#2726) 5 years ago
Vilya Harvey 62143dff64 Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706) 5 years ago
omar 6cf4743f17 Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72). 5 years ago
omar f624455d7b Version 1.73 WIP 5 years ago
omar 6a0d0dab5a Version 1.72b (patch for nav) 5 years ago
omar 9183e7c426 Version 1.73 WIP 5 years ago
omar ecb9b1e2eb Version 1.72 5 years ago
omar cbd5a21fb0 Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer. 5 years ago
omar 29d9394a41 OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546) 5 years ago
omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 5 years ago
Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 5 years ago
omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 5 years ago
Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample 5 years ago
Vincent Hamm 342751c89e Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631) 5 years ago
omar 5286ecb8a7 Version 1.72 WIP 5 years ago
omar 2da1c66d15 Version 1.71 + comments 5 years ago
omar 4597632662 Readme, comments, dear imgui prefixes 5 years ago
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
omar 480d57e6a2 Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)" 6 years ago
omar 597c024904 Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489) 6 years ago
omar c3d600abed Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594) 6 years ago
Max Thrun ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 6 years ago
omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 6 years ago
omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 6 years ago
omar 2742663ad2 Changelog, minor tweaks. (#2585) 6 years ago
actboy168 c0e690318a Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) 6 years ago
Mario Botsch affa7e2422 Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584) 6 years ago
omar 31e3e861ef Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546) 6 years ago
Andrew Willmott 02de498a41 Add native mac copy/paste support to match win32 (#2546) 6 years ago
omar ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). 6 years ago
omar 42fc563fed Version 1.71 WIP + fixed minor typo 6 years ago
omar d1d5075b66 Version 1.70 6 years ago
omar d88121ff5b Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524 6 years ago
omar 6c196cf432 Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically. 6 years ago
Max Thrun 5ecc9d5865 Examples: Metal: Add GLFW+Metal example 6 years ago
omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 years ago
Max Thrun 7c6ba3a1da ImDrawCallback_ResetRenderState: Added Metal. 6 years ago
omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 years ago
omar 1ca6e5b59f Examples: Glut: Added note about missing cursor support. (#2375, #2465) 6 years ago
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) 6 years ago
omar f159eb35fb Examples: SDL: Removed unused code. (#2484) 6 years ago
Andre Weissflog 74a3878be4 emscripten: replace shell_minimal.html with 'soft fullscreen' version 6 years ago
omar 1f25cdd6b4 Clarified asserts comments + todo entries. (#2500) 6 years ago
omar 8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 6 years ago
omar 1fe6533192 Examples: Emscripten: Tweaks for size. (#2494) 6 years ago
omar 35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 6 years ago
omar eeea7da3d0 Examples: Emscripten: Fixed error in shell template. (#2494) 6 years ago