408 Commits (1674fe96ff57e4540b6c1860e61aa7fcc06642fe)

Author SHA1 Message Date
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 6 months ago
Lukas Lipp a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536) 6 months ago
ocornut b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 7 months ago
ocornut 07e8ff9a8d Backends: Win32: Fixed a warning + moved header cruft below Changelog. 7 months ago
ocornut 9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 7 months ago
ocornut 7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 7 months ago
Green Sky fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) 7 months ago
Elie Michel 8be48a44f7
Backends: WebGPU: Avoid using -1u literal (#7436) 8 months ago
Robert Edmonds da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381) 8 months ago
John Melas b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320) 9 months ago
Shawn Hatori f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 9 months ago
ocornut 829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 9 months ago
ocornut 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 9 months ago
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) 9 months ago
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 9 months ago
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 9 months ago
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 9 months ago
ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. 9 months ago
ocornut e0ba0d0433 Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 9 months ago
ocornut 11d73f03ee Backends: Vulkan: Fix/amend 8901931 9 months ago
Shawn Hatori 89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 11 months ago
璀境石 1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 1 year ago
ocornut 2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 9 months ago
Bruce Mitchener f50ddc431e
Fixed some typos. (#7282) 9 months ago
ocornut 1509842107 Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 10 months ago
Clément Gallet 1ce41f6218 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 10 months ago
rajveermalviya 9266c0d2d1 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 10 months ago
ocornut 5fc0a361b2 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 10 months ago
ocornut 831d42c1ab Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) 10 months ago
Frank McCoy 15908502ed Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 10 months ago
ocornut 5ddfbb80d8 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 10 months ago
ocornut 03417cc77d Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 10 months ago
ocornut 6228c2e1ec Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available. 10 months ago
ocornut 70bb6d1e79 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 10 months ago
Tristan Gouge 82df7c8bf4 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 10 months ago
ocornut a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983) 10 months ago
ocornut 6f10cef2a1 Backends: Vulkan: moved structure declarations. 10 months ago
ocornut 0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. 10 months ago
Tristan Gouge 4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) 10 months ago
Axel Paris e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191) 10 months ago
kida22 240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174) 11 months ago
ocornut 33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618) 11 months ago
ocornut 3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 11 months ago
Pello Rao 22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) 11 months ago
ocornut 8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104) 11 months ago
Anılcan Gülkaya 9a2985611c
Backend: Android: Remove Redundant Check (#7093) 11 months ago
ocornut b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) 11 months ago
ocornut c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 11 months ago
ocornut 888834c636 Backends: Android: Fixed build breaking typo. (#7060) 11 months ago
ocornut 86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060) 11 months ago