408 Commits (1674fe96ff57e4540b6c1860e61aa7fcc06642fe)

Author SHA1 Message Date
ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) 2 years ago
ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) 2 years ago
ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) 2 years ago
ocornut 7dcf129b3b Backends: OpenGL3: Properly restoring "no shader program bound". (#6267, #6220, #6224) 2 years ago
Aiekick 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) 2 years ago
ocornut 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) 2 years ago
ocornut e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) 2 years ago
Cyphall 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) 2 years ago
Adam Kewley 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) 2 years ago
ocornut 5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) 2 years ago
Laurens Holst b0c1816664 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530) 2 years ago
ocornut 85395b76b0 CI: Update versions. 2 years ago
ocornut fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2 years ago
imkzh 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) 2 years ago
ocornut 13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146) 2 years ago
ocornut d9bf80f655 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146) 2 years ago
ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. 2 years ago
ocornut 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2 years ago
ocornut a085581057 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142) 2 years ago
ocornut 265b88273e Backends: Fixed pragma warning with old GCC. 2 years ago
ocornut d0b1aaa076 Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096) 2 years ago
ocornut 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) 2 years ago
ocornut 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) 2 years ago
ocornut 624c057ae1 Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019) 2 years ago
ocornut 0370856d78 Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. (#4019, #6096, #6081) 2 years ago
ocornut f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) 2 years ago
ocornut 3617a96372 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463) 2 years ago
ocornut 8d29665ae1 Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices). 2 years ago
Basil Fierz d73e3285de Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef (#6117, #4116, #3632) 2 years ago
ocornut 1f6e62a4ae Backends: GLFW: Fixed mods state on Linux with Alt-GR text input (e.g. German keyboard layout), (#6034) 2 years ago
Martin Ejdestig e5d51866c6 Backends; Vulkan: do not set VkDescriptorSetLayoutBinding::pImmutableSamplers, allow changing sampler. (#6001, #5502, #914) 2 years ago
Martin Ejdestig c9aef16066 Backends: Vulkan: Remove duplicated and dead code in Vulkan backend (#6001) 2 years ago
ITotalJustice da832532c0 Backends: SDL: fix build on WinRT (#6019, #5974) 2 years ago
ocornut 713e034d95 Backends: OpenGL3: Fix for zealous warning. (#5947) 2 years ago
ocornut a5f3596e6c Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. (#5937) 2 years ago
Espyo 50aeeff96c Backends: Allegro5: Brough back al_draw_indexed_prim when available. (#5937) 2 years ago
ocornut 1a497c2499 Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. (#5923, #456) 2 years ago
kdchambers 233d7ad3f2 Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) 2 years ago
ocornut 16476f99fd Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908) 2 years ago
Peter Nimmervoll 00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2 years ago
ocornut b8b0f9d02e Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127) 2 years ago
Akira Maezawa 86f2af2bc7 Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842) 2 years ago
Teselka 9db6b1a0d9 Backends: Win32: minor tidying up. (#5819) 2 years ago
David de1593d5c0
Backends: DX12: Fixed stale comments. (#5798) 2 years ago
ocornut ab6e48b833 Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. (#5785) 2 years ago
ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2 years ago
ocornut dfa1bb0ac7 Backends: OSX: Fixed mouse inputs on flipped views. (#5756) 2 years ago
ocornut 282b2b5afb Backends: Vulkan: Fix building with VK_NO_PROTOTYPES. (#914, #5738). 2 years ago
ocornut a588f00f7b Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738). 2 years ago
ocornut 0a7054c7e4 Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060) 2 years ago