ocornut
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1a487165b1
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Merge branch 'master' into docking
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8 months ago |
ocornut
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c3f8f4de25
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Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063)
Amend 014e0ac8
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8 months ago |
ocornut
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9877941775
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Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
This is expected to clear the noise so next commit can be cleared to read. (#7325)
Last renamed in b3ea01d86
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8 months ago |
GamingMinds-DanielC
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725f91922d
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Tables: fixed TableGetHoveredRow() with overlapping frozen rows (#7350, #6588, #6347, #6250)
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9 months ago |
ocornut
|
e46d1e69ac
|
Version 1.90.5 WIP
|
9 months ago |
ocornut
|
c6aa051629
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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9 months ago |
ocornut
|
277ae93c41
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Version 1.90.4
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9 months ago |
ocornut
|
f5be90523d
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Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
Amend/fix 13d91ff 3a078466
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9 months ago |
ocornut
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13d91ff918
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Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
Amend/fix 3a078466a
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9 months ago |
ocornut
|
34965cf23a
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Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
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9 months ago |
ocornut
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659fb41d0a
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Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673)
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9 months ago |
ocornut
|
198c38f0b1
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Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
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9 months ago |
ocornut
|
3b6d924acd
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ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
Incidentally, the auto-tesselation path of PathArcTo() wasn't much tested.
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9 months ago |
ocornut
|
2b662b1ab9
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
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9 months ago |
ocornut
|
d3f1a7165c
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Popups: allow Child Popups to be resizable if not explicitly disabling.
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9 months ago |
ocornut
|
e78ce72eb6
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Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
Amend e2035a514 , 623bff23ce , 923535240 , etc.
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9 months ago |
ocornut
|
014e0ac8c9
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Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
Amend 76e09c4b0 . Initial call to ClosePopupToLevel d31fe97f7 (#2880).
See "widgets_menu_reopen_2" in TestSuite.
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9 months ago |
ocornut
|
c16043c1d5
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Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917)
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9 months ago |
ocornut
|
405e54ebd5
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Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917)
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9 months ago |
ocornut
|
6655ab2e43
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Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917)
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9 months ago |
Tim-Rex
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9159cd7b4a
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Updated invalid documentation link (#7331)
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9 months ago |
cvionis
|
ccc5347e45
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Fix typos (#7332)
|
9 months ago |
ocornut
|
8a14b71f22
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Version 1.90.4 WIP
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9 months ago |
John Melas
|
b19a4c5f2b
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Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
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9 months ago |
ocornut
|
8048b52498
|
Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. (#7316)
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9 months ago |
ocornut
|
c66a1e7d51
|
Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. (#7166, #6855, #5446, #5037)
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9 months ago |
ocornut
|
d79514c407
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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9 months ago |
ocornut
|
5b6f03213d
|
Version 1.90.3
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9 months ago |
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
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9 months ago |
ocornut
|
829f45df99
|
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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9 months ago |
Tom Seddon
|
3cc37170ca
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Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
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9 months ago |
ocornut
|
891b81fc5d
|
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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9 months ago |
ocornut
|
262e30e300
|
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
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9 months ago |
ocornut
|
9dfa2397de
|
Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
Amend daf49e9d8
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9 months ago |
ocornut
|
d15e4100b8
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Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
|
9 months ago |
ocornut
|
f966da1f8f
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Backends: SDL2: Gamepad handlng: amend bf1c96d . (#3884, #6559, #6890)
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9 months ago |
ocornut
|
bf1c96d4fa
|
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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9 months ago |
ocornut
|
fd8d6dc5d1
|
Backends: SDL2,SDL3: tidying up.
|
9 months ago |
ocornut
|
e0ba0d0433
|
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931 . (#7166)
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9 months ago |
ocornut
|
11d73f03ee
|
Backends: Vulkan: Fix/amend 8901931
|
9 months ago |
Shawn Hatori
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89019319dd
|
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
|
11 months ago |
璀境石
|
1d6f0cea0e
|
Backends: DX9: use RGBA texture to avoid conversion if supported
|
1 year ago |
ocornut
|
3af739a2d1
|
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
Amend f37f6f6
|
9 months ago |
ocornut
|
2af01baffd
|
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
|
9 months ago |
ocornut
|
915c6393ad
|
Version 1.90.3 WIP
|
9 months ago |
ocornut
|
8490a262c4
|
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover. (amends)
|
9 months ago |
ocornut
|
71bcf350bd
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
9 months ago |
ocornut
|
536090303a
|
Version 1.90.2
|
9 months ago |
ocornut
|
7b5357d817
|
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
Added ImGuiViewport ID in Master branch.
|
9 months ago |
ocornut
|
30ba3c347c
|
Viewports: Fixed moving accross monitors when io.ConfigWindowsMoveFromTitleBarOnly is set. (#7299, #3071)
|
9 months ago |