23 Commits (1a487165b12fd469b91aff56613022b0c740780f)

Author SHA1 Message Date
ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 year ago
Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2 years ago
ocornut bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. 2 years ago
ocornut 5c8041b4d7 Update gif in README + font names in examples 2 years ago
tocic 2b1d8e3eaf Fix more typos in sources and docs (#5681) 2 years ago
ocornut 92d0924b82 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). 2 years ago
rokups 101aec95d9 Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend. 2 years ago
ocornut 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 3 years ago
ocornut d2ffbd9b86 Version 1.84 3 years ago
ocornut 6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 4 years ago
ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 4 years ago
Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. 5 years ago
Max Thrun 6d9a54a904 Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap (#2910, #2917) 5 years ago
omar 26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 5 years ago
omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 5 years ago
Max Thrun 5ecc9d5865 Examples: Metal: Add GLFW+Metal example 6 years ago
omar 3eedb542a6 Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples. 6 years ago
omar 169e3981fd Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings. 6 years ago
omar 259f3c78a2 Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. (#2297) 6 years ago
omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
omar a71d3c8cb3 Viewport: Misc comments following user feedbacks.. 6 years ago
omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 years ago
omar 62cfdceac1 Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542) 6 years ago
omar 772354377b Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759) 6 years ago
omar 9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. (#1759) 6 years ago
omar f388216ff0 Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091) 6 years ago
omar b57baa5ba0 Viewport: Enabled viewports by default in more example apps. 6 years ago
omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 6 years ago
omar 49533bc86e Examples: Enabled Docking + Nav by default in the branch. (#351) 6 years ago
omar ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 6 years ago
omar 73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 6 years ago
omar fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 6 years ago
omar 6f7b7807ad Fixed Travis path + various paths in comments/documentations 7 years ago
omar 8d58fbb5ed Examples: Renamed example folders. (#1870) 7 years ago
omar 85f9694bd4 Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) 7 years ago
omar 8c374512fd Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542) 7 years ago
omar 77d51ebf24 Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements. 7 years ago
omar eb1c36fdfb Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) 7 years ago
omar 7ddc22b326 Viewports, DPI: Renamed config flags. (#1542) 7 years ago
omar 0d5042f0f3 Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542) 7 years ago
omar 660c157880 Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments. 7 years ago
omar 9d8bc79025 Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542) 7 years ago
omar 42ad3c1dd3 Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag. 7 years ago
omar 74b7dce394 Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks 7 years ago
omar 46b61427e1 Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042) 7 years ago
omar 09d8943967 Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw. 7 years ago
omar 1c18d65313 Examples: Renamed glfw error callback for clarity. 7 years ago
omar 5b282bdd48 Examples: Renamed glfw error callback so it's more clear what it is. 7 years ago
omar d98a5d54aa Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago