ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
1 year ago
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2 years ago
ocornut
bb224c8aa1
Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
2 years ago
ocornut
5c8041b4d7
Update gif in README + font names in examples
2 years ago
tocic
2b1d8e3eaf
Fix more typos in sources and docs ( #5681 )
2 years ago
ocornut
92d0924b82
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
2 years ago
rokups
101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
2 years ago
ocornut
1e18da5c38
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )
+ update README.
3 years ago
ocornut
d2ffbd9b86
Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut
6a161b8789
Examples: Reworked setup of clear color to be compatible with transparent values. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
4 years ago
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
4 years ago
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
4 years ago
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017 .
5 years ago
Max Thrun
6d9a54a904
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap ( #2910 , #2917 )
5 years ago
omar
26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
5 years ago
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
5 years ago
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
6 years ago
omar
3eedb542a6
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
6 years ago
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
6 years ago
omar
259f3c78a2
Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. ( #2297 )
6 years ago
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
6 years ago
omar
a71d3c8cb3
Viewport: Misc comments following user feedbacks..
6 years ago
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
6 years ago
omar
62cfdceac1
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. ( #1542 )
6 years ago
omar
772354377b
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. ( #1759 )
6 years ago
omar
9d155c73bc
Examples: Misc comments mainly related to GLFW callbacks. ( #1759 )
6 years ago
omar
f388216ff0
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. ( #2010 , #2043 , #2091 )
6 years ago
omar
b57baa5ba0
Viewport: Enabled viewports by default in more example apps.
6 years ago
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
6 years ago
omar
49533bc86e
Examples: Enabled Docking + Nav by default in the branch. ( #351 )
6 years ago
omar
ff83d0e369
Examples: Using fully qualified "Dear ImGui" name in window titles.
6 years ago
omar
73e13a0762
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
6 years ago
omar
fff014dfed
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. ( #1938 , #1900 , #1513 , #1466 , etc.)
6 years ago
omar
6f7b7807ad
Fixed Travis path + various paths in comments/documentations
7 years ago
omar
8d58fbb5ed
Examples: Renamed example folders. ( #1870 )
7 years ago
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
7 years ago
omar
8c374512fd
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. ( #1542 )
7 years ago
omar
77d51ebf24
Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
7 years ago
omar
eb1c36fdfb
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. ( #1695 , #1769 )
7 years ago
omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
7 years ago
omar
0d5042f0f3
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. ( #1542 )
7 years ago
omar
660c157880
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
7 years ago
omar
9d8bc79025
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. ( #1542 )
7 years ago
omar
42ad3c1dd3
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. ( #1542 ) + Metrics: Fix undisplayed flag.
7 years ago
omar
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
7 years ago
omar
46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 , #1042 )
7 years ago
omar
09d8943967
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
7 years ago
omar
1c18d65313
Examples: Renamed glfw error callback for clarity.
7 years ago
omar
5b282bdd48
Examples: Renamed glfw error callback so it's more clear what it is.
7 years ago
omar
d98a5d54aa
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
7 years ago