ocornut
829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
9 months ago
ocornut
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). ( #3884 , #6559 , #6890 , #7180 )
Code is simpler this way.
9 months ago
ocornut
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. ( #3884 , #6559 , #6890 )
9 months ago
ocornut
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). ( #3884 , #6559 , #6890 )
9 months ago
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
1 year ago
ocornut
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
1 year ago
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
1 year ago
ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2 years ago
ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
2 years ago
ocornut
1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2 years ago
Clownacy
c6cab1f352
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL.
3 years ago
thedmd
fe646ea591
Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 , #4858 ) + created localized key (using keycode instead of scancode) ( #456 )
Legacy indexing stills uses Scancode
3 years ago
ocornut
fba756176d
Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. ( #3926 )
3 years ago
Sylvain
62b17f928e
Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ ( #3926 )
(Squashed 20 commits)
3 years ago
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
3 years ago
ocornut
838c16533d
Backends: Comments.
4 years ago
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
4 years ago
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
4 years ago
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
4 years ago
omar
cc0e43e631
Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. ( #3105 )
5 years ago
OmarEmaraDev
00927105ba
Backends: Include imgui.h in implementation headers. ( #3105 )
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui.h"
This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
5 years ago
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017 .
5 years ago
coding_jackalope
f346b4b302
Examples: SDL+Metal example.
5 years ago
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
5 years ago
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
6 years ago
omar
35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. ( #2187 )
6 years ago
Michał Janiszewski
2e6e1bec58
Examples: Add missing include guards ( #2166 )
6 years ago
omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
6 years ago
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
6 years ago
omar
7b2662d245
Examples: Comments, bits of documentation
6 years ago
omar
c4e34aaace
Examples: Comments to clarify how the keyboard data is indexed.
6 years ago
omar
cac4c3f9b8
Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. ( #1888 ) + Comments in imgui.h
6 years ago
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
7 years ago
omar
5a13e4dcde
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp ( #1870 ) + changelog bits
7 years ago
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
7 years ago